Stop leveling HP at 140
First world set -
HB - Farm enough cards to just beat Dragon mal and get out asap. Ideally you want a strong initiative as your first card
-
Key of Beginnings: Any Red Card
-
Key of Guidance: Any Green Card
-
Key to Truth: 5↑
TT - Farm map cards here - 68-70 with 4 Jokers, 70-73 with 3 Jokers, 71-75 with 2 Jokers, 72-77 with 1 Joker, and about 80 with no Joker. Use overdrive (Dragon malificent) while farming. Ideally farm in Teeming darkness.
-
Key of Beginnings: Red 3↑
Agrabah
- Key of Beginnings: Green 5↑
Vexen as normal
Monstro
-
Key of Beginnings: Any Blue Card
Neverland
-
Key of Beginnings: Red 0= Card
Second world set:
OC first (Get into berserk range on Hades)
-
Key of Beginnings: Blue 20 Cards Total
Atlantica using Berserk (Much better fight)
- Key of Beginnings: Any Red Card; Any Green Card
Halloween town (1 cycle is free)
-
Key of Beginnings: Red 30 Cards Total
Wonderland (Try to end the fight in Berserk the HP orbs suck)
- Key of Beginnings: Blue 5↓
Lexeaus is free even with berserk
Destiny Islands ( Darkside and Zexion are super easy with berserk no risk of dying in either fight)
-
Key of Beginnings: Blue 5↓
Twilight town (Riku 6 is kind of a bitch but not too hard using berserk)
-
Key of Beginnings: Blue 0= Card
-
Key of Guidance: 50 Cards Total
Castle Oblivion (Ansem is hard but still faster to use berserk)
-
Key of Beginnings: 13 Cards Total
Never level up HP after getting berserk as it will heal you.