Multigame Runs ?
10 months ago
San Francisco, CA, USA

Hello, I'm Alachuckthebuck, but please call me Chuck.

I haven't been running much in the last 2 years (and still haven't beaten my winter break time on video) and would like to thank Falsefruitgamer for singlehandedly managing this leaderboard and keeping it alive all these years (and thanks to the new mod team, your doing a great job,

I'm back and wondering about full trilogy runs of the 3 main games.

Categories would be:

  • Any%
  • 100%
  • Die% (no shooting yourself with guns or knives)
  • possibly 1-hand%
  • with the meme categories of DeepWater% (hot water into deep dive) MountainHouse% (winter break into cold shoulder) and BOOM% ( getting all exploding souvenirs in all 3 games)

sample "Game" rules (open to feedback, especially timing)

  • Timing is based on category timing rules
  • New save files are required for IEYTD 2 & 3 for full runs (meme runs do not need new save files.)
  • Must go in story order (except for meme runs)
  • One continuous recording
  • Time pause in between games
  • No glitches abusing the pause menu, guardian or moving out the window in first class (death engine skip does not count as guardian abuse. FIRST CLASS SKIP DOES COUNT)

Any% rules

  • timing uses combined in-game level time, with RTA being the tiebreaker (RTA stops on loading screens, game changes, and the first 2 seconds of level complete screens
  • must show all level times
  • must beat all levels and the ieytd 2&3 tutorials.
  • time starts on pressing the start button on friendly Skies, pauses after death engine, resumes after loading a new save file on ieytd 2, pauses again after rising Phoenix, and resumes on starting a new save on ieytd 3 and ends on the credits after KBOOM.
  • All Any% rules from the leaderboard of each game must be followed for that game except where these rules contradict, with these rules overruling the local rules
  • OPENING CREDITS ON IEYTD 2&3 DO NOT count but IEYTD 2 CLOSING CREDITS DO COUNT!

100%

  • Timing uses combined in-game level time, with RTA being the tiebreaker (RTA stops on loading screens, game changes, and the first 5 seconds of time on level complete screens
  • Get all souvenirs, trophies, robots phantom trophies, and speedrun scorpions/watches
  • IEYTD 1 MUST BE 100% before the run starts to avoid issues (if not, the missing souvenirs must be earned with the sound effect playing during the run)
  • time starts upon creating a save file or starting friendly skies, pauses after the end of level screen for ieytd 1 &2, and ends at KBOOM credits
  • Once time stops, show all mission souvenir menus in IEYTD2
  • must show the end of level card in IEYTD3

Die%

  • Die in every level of every game, as fast as possible
  • Timing is RTA but pauses for loading screens and game changes (nothing else)
  • No shooting yourself with guns or stabbing yourself with knives, but both can be used as tools
  • Clipping out of bounds on death engine is not allowed

1Hand%

  • Any% rules apply except that only one hand may be used at a level
  • You can change hands in between levels as many times as you wish

MEME RUNS:

DeepWater%

  • Use combined in-game level time
  • Beat Hot Water followed by Deep Dive
  • No new save file required
  • Must be one recording

MountanHouse%

  • Use combined in-game level time
  • Beat winter break followed by cold shoulder
  • No new save file required
  • Must be one recording

BOOM%

  • Get all exploding souvenirs
  • Can use a new save or a save without any souvenirs (save for watches)
  • Timing is done through in-game level time
  • Exploding souvenirs are any explosive, purple crystal, alcohol that explodes when lit, and any lighters or ignition sources (will get a full list)

I'll try to get some runs up soon after I finish 100% IEYTD 2&3.

-Chuck :)

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multi game runs leaderboard now available

submit runs that span across all three IEYTD games here:

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