Hello everyone! As of today we are changing how we time freelancer runs. I will go into more detail below, but the main change that comes from this is that server fetching and main menu navigation (does not include being paused) will be removed from your time along with regular loads like before.
Another big change is that all platform categories have been merged into one, so we can have a more competitive Freelancer scene. This means console will now have the same timing rules as PC. We are to do this because now moderators will be re-timing runs before verifying. This may lead to slightly longer verification times, but we hope it will be better for the game overall.
Timing Rules - PLEASE READ
The timer will start the moment 'Yes' is selected on the first syndicate. The timer will pause once the player exits a location (safehouse or level) or exits to the main menu (for skipping non-alerted missions). It will then resume when the next location (safehouse or level) loads. The timer then ends once the player exits the final showdown for the category. To be more specific with when to pause and resume:
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The timer pauses on the first frame after the exit prompt is completed or the first frame after "Confirm" is pressed when exiting to menu.
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The timer resumes on the first frame after the loading screen disappears, which is once the screen turns black before the location cutscene.
An auto-splitter currently does not exist for this timing method, but there are still a few options for tracking your time. You can:
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Manually split your times while running. This will give a close estimate of your final time, but its accuracy will depend on you skipping at the right times.
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Use the old auto-splitter that does not remove server fetching or main menu navigation, this will give a rough estimate for your final time. Do keep in mind the final time will be anywhere from ~2-5 minutes faster than this auto-splitter will give you.
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Time from the start to end without pausing for loads. While this will not be close to your final time, it can give an alright estimate against other runners who have similar load times to you.
NOTICE: Whichever timing method you use, a moderator will re-time your run before verifying!
Hello Hitman WoA Speedrunners! This is a very important and impactful announcement so I hope you all take the time to read this message in its entirety.
The moderation team and myself have decided to ban ALL visual and game changing mods from Hitman: WoA speedrun submissions going into ef