Rule update for Shooting Range timing
3 years ago
  1. Timing starts on first movement input(moving or switching hands)

  2. To make timing as consistent as possible, please show the loading screen leading up to the run, and don't cut the video too short - leave at least a few seconds at the end.

https://slashinfty.github.io/yt-frame-timer/ For timing runs I use this tool, using a timer is not needed and I will retime the run regardless of the timer.

Example of how runs should be clipped:

게임 통계
팔로워
78
런들
344
플레이어
158
최신 뉴스
Bottle Shooting Category Added!

Devs finally fixed the time not displaying haha

2 years ago
최근 쓰레드
게시 일자 1 year ago
9 개의 답글
게시 일자 3 years ago
0 개의 답글
게시 일자 3 years ago
1 개의 답글
게시 일자 3 years ago
1 개의 답글
게시 일자 3 years ago
0 개의 답글
모더레이터