Rule update for Shooting Range timing
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Timing starts on first movement input(moving or switching hands)
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To make timing as consistent as possible, please show the loading screen leading up to the run, and don't cut the video too short - leave at least a few seconds at the end.
https://slashinfty.github.io/yt-frame-timer/ For timing runs I use this tool, using a timer is not needed and I will retime the run regardless of the timer.
Example of how runs should be clipped:
최근 플레이
모더레이터