Game is Katana ZERO: https://www.speedrun.com/katana_zero/gamestats
As you can see, it's not very easy to navigate a graph when the entire Y axis is flattened. Graphs work fine for the ILs, but not for full game categories.
I've never seen that before, is it some kind of automatic rescaling bug with the Y axis when there's too many categories? Cause on every game I run it works fine for full game categories, but I guess they all have less than katana zero
I've been on this website for 6 years, and the WR history graph has been ASS for at least as long. I would not hold my breath.
The whole way the graph was implemented in the first place is kinda braindead honestly, the problems have been there since day 1, they just become more apparent over time and were somewhat exacerbated by the recent layout changes. They can't just "fix" it, they're gonna have to rebuild the whole thing from the ground up basically, so I kinda get why it hasn't been a priority so far.
https://tailwind-elements.com/docs/standard/components/charts/
Perhaps a reread of the documentation for the graph library they're using could help (I'm assuming it's tailwind based on the CSS I looked at, plus the example graph functions the same way). Ultimately, though, it seems like a different library for consuming the data would be a lot better considering the trouble this particular library tends to give users.