On the Discord we recently had a discussion about simplified physics and how they relate to the scenario Freeform Mountain Climb. Often the vehicle's tire would get stuck in the body and cause a failure.
There are lots of arguments for and against simplified collision physics (in scenarios with single cars only, so time trials and such), and I definitely haven't listed them all, especially in the "for" category. What is everyone's thoughts?
For allowing it to be enabled:
It can allow certain runs to be more consistent, because it fixes bugs with certain vehicles (the off-road truck in FFMC, the pre-runner truck)
It doesn't actually change how vehicles handle or perform (for example, in my testing there was proof that suspension travel does not increase)
Statements against:
It could complicate the rules
It may make certain scenarios have obsolete times if disabling it gives a noticeable advantage (for scenarios that allow it being enabled)
It would make running certain scenarios easier (FFMC for example), which is a "skill issue." But could obsolete old times unfairly, maybe.
It may open the floodgates for more scenarios allowing it to be enabled
If you think of something, reply please
- "Quarry: Triple Threat" runs have been archived (the quarry has been altered, e.g. wallride no longer possible)
- "Slithery Drift (Short)" runs have been archived (vehicle changed)
- "Field Run" runs have been archived (spawns changed (again))