Simplified physics rule
1 year ago
Chicago, IL, USA
PlanetXtreme
He/Him, They/Them, It/Its
1 year ago

On the Discord we recently had a discussion about simplified physics and how they relate to the scenario Freeform Mountain Climb. Often the vehicle's tire would get stuck in the body and cause a failure.

There are lots of arguments for and against simplified collision physics (in scenarios with single cars only, so time trials and such), and I definitely haven't listed them all, especially in the "for" category. What is everyone's thoughts?

For allowing it to be enabled:

It can allow certain runs to be more consistent, because it fixes bugs with certain vehicles (the off-road truck in FFMC, the pre-runner truck)

It doesn't actually change how vehicles handle or perform (for example, in my testing there was proof that suspension travel does not increase)

Statements against:

It could complicate the rules

It may make certain scenarios have obsolete times if disabling it gives a noticeable advantage (for scenarios that allow it being enabled)

It would make running certain scenarios easier (FFMC for example), which is a "skill issue." But could obsolete old times unfairly, maybe.

It may open the floodgates for more scenarios allowing it to be enabled

If you think of something, reply please

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V0.35 Update

Scenarios:

  • "Drift Exhibition", "Manji Mountain" and "Slithery Drift (Short)" runs have been archived (drift scoring system changed)
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