Rule Additions/Updates
4 years ago
United States

This is a thread that is going to be dedicated to any and all rule changes that will happen within Exoddus. We will try our best to keep this updated so people can understand what things changed and why.

편집한 사람 작성자 4 years ago
United States
  • No files are allowed to be edited within the game. This includes custom sounds, animations, and all cutscenes must be present within the game files in order to have accurate loading times.

  • Some moderate frame drops are acceptable when submitting a run. However, any run with significant video footage missing OR substantial amounts of missing audio will be subject to removal based on the discretion of the moderators.

  • Any cheat codes or external software will automatically cause the run to be rejected. This would include programs able to alter the game memory values or access them with cheating ways.

  • (Updated) The timer will start after the player has pressed "Just start the game", and end as soon as the last cinematic starts. Runners can use the autosplitter to have an accurate start and end for the timer.

  • Any turbo feature or macro/script in order to automate key presses will be forbidden.

  • Restart path allowed on Any% NLG and 100% NLG

  • Mapping multiple inputs to a single button/keypress is banned. Only one input may be mapped to a button/keypress no matter what type of input device is being used. The sole exception to this rule is in Exoddus where the fart/roll input and Enter Key input may be mapped to the same button/keypress because it simulates the PS1 controls. You may map the same input to multiple buttons.
  • (Max. Casualties) As soon as a run having 284 casualties gets submitted, all runs having less than 284 casualties will get automatically rejected.

Individual levels have been pushed out with the following rules.

  • Individual-level runs can not be submitted from a full-game run. They must be started individually.
  • All runs must show the save being loaded in order to be valid.
  • (Mines Invidivual Level) The level must be started by the 'just start the game' screen and ends as soon as the player enters into the transition into Necrum.
  • (Individual levels) All runs must use the save files provided in the IL folder. Any alternation of the saves will invalidate the run.

Two new categories have been added to the game.

  • Players are now able to do runs for 50/50 - Save half and kill half the Mudokons.
  • Max. Cas NLG - Kill all mudokons without any glitches.
  • (Individual levels) Max. Cas NLG has been added into the level categories.
  • All runs must try to skip the cinematics as quickly as possible. If the player is purposedly watching a cinematic to take advantage of the in-game time being paused, then the player will have the time from the cinematic added onto their in-game time.
  • (Individual Levels) Categories with n/a as the world record holder can not be ran. Any submission to those categories will be rejected.

(Outdated)

Updated 28 - 2 - 2021

  • Mudokon amount updated for Max. Casualties NLG. The total killable amount is 276. -(individual Levels) Updated IL's to version 6.0. Lots of changes in place including removal of additional saves and fixing outdated/incorrect splits.

Updated 28 - 2 - 2021

  • (Outdated)

Updated 28 - 2 - 2021

Changed rules for runs without videos

  • (Outdated)

  • (Updated) Any run new or old that no longer has video evidence will be instantly rejected. If the video is later re-added then the run will be reverified by a moderator to ensure the integrity of the run still stands.

  • Any% NLG, 100% NLG, and Max. Cas NLG has all been changed from NLG (No Load Glitches) to NMG (No Major glitches). All splits have been updated to accommodate this.

Due to recent confusion with what variables are allowed and are NOT allowed the rules will be updated with a clear understanding as to what can be placed on the auto splitter.

  • ( Outdated)

Updated 12-01-21

With this new rule, any run past 19 - 12 - 20 with the GNFrame variable being shown will no longer be accepted. Any run with it currently being shown will stay on the leaderboards.

Quick explination from Legna

Updated 12-01-21

  • (New Rule) Any run with the debug menu being shown will be rejected.

All mentions of GNFrame or any other variables in the rules will be updated accordingly.

  • (Updated Rule) Any variable in the permitted section is allowed to be used on the auto splitter. If any other variable is shown the run will be invalid. Allowed Variables
  • (New Rule) If a run has been submitted with single-core affinity without the runner's knowledge, the RTA will be increased by 20%. However, if the run features single core affinity exclusive strats or it is determined that the runner tampered with it manually, then the run will be invalidated.
  • (Old Rule)

  • (Updated Rule) If the true load-less time using ASLVarViewer is NOT shown on the runners splits, then 0.2 seconds will be added due to timer inconsistencies.

Added in new variable to separate console and PC runs.

  • (New Rule Console) All runs must be submitted with RTA only. IGT can not be calculated on console-specific runs.

  • (New Rule) Runs on PC (either Steam or GoG) and original Hardware are allowed. Runs performed on emulators (like Bizhawk, Mednafen, etc...) are not allowed to be uploaded on the Console category.

Emulators are temporarily banned until more research can be done with them. https://www.speedrun.com/oddworld/thread/0x4q2

  • (Removed Rule)

  • (Removed Rule)

  • (New Rule) Runs performed on emulators are temporarily banned.

New global rules will be added for all of the games. These rules are fairly understood within the community, however, we deemed it safer to have them officially be on the rule page to remove any sort of confusion.

  • (New Rule) Runs involving music or heavy external sounds that compete with the in-game audio are subject to removal based on the discretion of the moderators.

  • (New Rule) Users that submit runs then delete them and resubmit them repeatedly may be subject to a temporary submission ban depending on the circumstances. This determination is going to be on a user-by-user basis.

Due to the additions of console submissions, Necrum and Feeco Depot can no longer be completed the same way for both systems.

Necum has been resolved with the new rule addition that was added below.

Feeco Depot, however, can not be completed without doing multiple loads and saves. A discussion will have to be had within the community to determine what to do at a later date.

(New Rule Necum IL for Console Runs) Console Specific Rules - Since the runner can not load the save files provided in the PC pack. The endpoints for runs will be different.

Specified rules to avoid confusion

Rules specified

  • All runs will end as soon as the player enters into the Mudanchee/Mudomo/Feeco well.
  • 100% categories will require the player to do both secrets in Necrum (The one at the beginning of the level and the pre Mudanchee secret) before finishing the run.
  • Any% runs must be completed by the Feeco well using the wheel Glitch.

Updated grammar on various rules to make them easier to understand.

Main Rules

  • (Removed Rule)

This rule isn’t needed. The runner should be aware that the game has been altered. If it has been determined that a game file was modified, or some other external software was used, the run will no longer be valid.

  • (Removed Rule)

Seems redundant. They have never been forbidden.

  • (Moved Rule) Duplicating mudokons on any category will not be accepted, whether it's done for saving them or killing them.

The rule was put onto every category specifically.

Category Specific

Moved Hardcore to the misc section on the game page. This isn’t technically a ‘main’ category. It’s more suitable to be put with the other miscellaneous sections.

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22-10-2023: Rules for Console runs, and new Max. Cas kills... again?

Formatting has been updated for better readability. Most of the changes are affecting Console only

  • (Updated)
  • Except for Mines, all runs must show
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