Questions about rules
2 years ago
Greece
gamebrain
He/Him, They/Them
2 years ago

Any chance there could be discussion to change when timer starts in ASBR runs?

The current arcade timer forces you to start when the fight begins, but the player can move the character around before that. The player can also make an input to skip intro cutscenes meaning there is a few things the player can do to go faster before the timer starts according to the rules. I did a run with the current timer and it's super awkward to try to start the timer when I also need to start a combo on top of the things I mentioned above

There's also an issue with LRT, as there is no description anywhere as to what constitutes a load, and some people have submitted rta runs as load removed.

The rules also state a run can't fit into two categories or it will be rejected. Does that mean if someone gets a WR for endless 5 while also getting the WR for endless 10 they can only hold 1 of the two runs? What kind of rule is that, the fastest run is the fastest run...

Edited by the author 2 years ago
Vojtas131 and retired_jeff like this
Sweden

i think it probably would make sense if the timer started at the moment you press the stage or something it would make more sense in my opinion

the rules were changed a couple times so the load and rta times were added later after the first couple runs got accepted, but i do think they should be correctly labled when it comes to load and no load

also the run restriction for the two or more category isn't the smartest, but i think i understand why it's there. it's because ending time in the middle and then starting a new one would be complicated cause when exactly does the old one end and the new star i think. but i think it could be easily solved with more splits or something.

gamebrain likes this