lostontheinternet is correct, the widescreen hack isn't allowed for the og leaderboard. Aside from allowing intro skip for category extensions, and some additional codes required for a few categories (nonstop, 1000/500 coins), hacks or codes aren't allowed for leaderboard submissions.
- Everdrive is allowed for IL's with specific restrictions. When you play within those restrictions there's no lag reduction compare to playing on an original cart.
- There's an ongoing vote as to whether digital to analog mapping should be allowed for full game RTA runs at the moment. The reason the same discussion isn't happening for ILs is because that sort of mapping which have the potential to have a much bigger impact, since those records are grinded for frames, instead of seconds or minutes for full game RTAs. If it's borderline as to whether it's acceptable for full game RTAs, it's pretty much never going to be acceptable for ILs.
I'm undecided about what should be done about this, but I'm leaning towards not banning this type of remapping. I think what makes this decision so difficult is that we don't really have any standards to go against, so I'm going to try to put forth some suggested standards here.
The only restrictions in the current ruleset for 120 star console runs deal with the quality of the recording.
[quote=120 rules]Complete the game while collecting every star. No restrictions. All forms of BLJ are allowed. VODs submitted to leaderboards contain the entire run in one segment and must include game audio...[/quote]
Despite this, it's well known that there are some implied restrictions, including the TAS, modified consoles, cartidges or roms, or macros such as the turbo button. I think it's intuitively pretty clear that each of these examples shouldn't be allowed. But why?
Simply above suggests that the criteria might be that things should be banned when they involve external devices that give added functionality and an advantage. This seems to fit with my examples above. But could hori also fit into this category? It has better functionality for throws than OEM controllers and that functionality translates to an advantage. You might point out that hori's just make throws easier and don't actually add any new mechanics, but I think that's technically the same for the a2d mapping. Framewalking is possible on OEM and Hori. The a2d mapping only makes it easier, like a hori makes throws easier. Also what about steel sticks? Being able to play with a 10/10 controller forever probably has a measurable advantage as well. So I think this criteria doesn't work.
I think better criteria we could use would be to ask the following:
- Does it change the game so much that it's an entirely different game?
- Does it make it so something else is actually playing the game for you?
I think modified consoles and cartridges fail to number 1, TAS and macros fail to number 2, and horis and steal sticks pass both. So it sort of fits.
So when we look at mapping the analog stick to a button, it's pretty clear that it passes number 1. I think you can probably make arguments for number 2, but I'm not convinced that it fails here. Inputs are mapped 1 to 1. You still have to press all the buttons. You're still playing the game.
I'm not sold on any of this so tell me why this is dumb.
Lastly, I wanted to address a few of the other concerns I've heard either here, on reddit or in the discord.
- Allowing this will open a can of worms for future large time saves: I'm not convinced that there are any other applications to this kind of remapping that would gain any significant advantage. Any of the examples I've seen so far would require remapping to a non-cardinal direction (which as far as I know can't be done on raphnet, and could only be done on a boxx) to get a slight advantage at saving a few frames at the cost of likely being MUCH more difficult to execute the rest of the star (e.g. saving some angle for a certain single star, or mapping an ess position for speedkicks (not even sure how you would actually be able to actually execute on this one)). Or it's instances that don't give much of an advantage at all compared to a stick (e.g. bowser throws).
- Allowing this will impact other communities' decisions: I think the takeaway other communities should get from whatever is decided here is the same takeaway we got from other communities like OOT. When there's a large split in the communities opinion on what the rules should be, put it up for discussion and make a decision afterwards, not that remapping should or shouldn't be banned in their games to be consistent with sm64.
[quote=Gwafey]Why isnt 31 star a category[/quote]
This thread is for discussion over whether mapping the analog stick to a digital button should be allowed for 120 Star speedruns. Refer to Simply's video below for a high level overview of the issue.
This thread is intended for long form discussion of the merits of banning and not banning the mapping of the analog stick to a button.
You can also refer to the Mario 64 speedrun server as well as this reddit thread for further discussion. https://www.reddit.com/r/speedrun/comments/cr8o0x/i_made_a_video_explaining_the_ongoing_controversy
Low/no content posts will be deleted
I'm not sure what's meant by making emu and VC hidden, but assuming it's different than what we currently have, I think I'd be opposed to that as well. Like a lot of people have mentioned, VC and emu runners are primarily newer players. Expecting them to be able to find a hidden leaderboard seems almost as disruptive as removing the leaderboards entirely.
If 'hidden' just means that you have to click the emu or VC button when you go to the page (like how it currently is), then I think that's fine.