shitty quality, but here's the boat clip
it seems like when i jump into the ladder area it doesn't go from the 3D-mode to 2D-mode, which you can check by pressing down, if he ducks it's in 2d mode.
I don't know how useful this would be for anyone, but I found Tarzan to be much more nice looking and easy to play by using DxWnd to force window-mode and using "Software High Res" as the graphic setting.
What I mean, is that you could go from the pains of this
To something more like this
The ingredients required to conjure this witchcraft is DxWnd: http://sourceforge.net/projects/dxwnd/files/Latest%20build/v2_03_32_build.rar/download
Not surprising, it's a tool that hooks into the executable and forces window mode. As far as setup goes, you extract the .rar file into some folder and run dxwnd.exe. Right click in the white area and select Add, or go to Edit->Add. I'm not sure if I went with any distinct changes from the default settings, but for posterity, here are my settings. I'm fairly sure I haven't changed anything on the other tabs.
After that, press OK and doubleclick your entry of Tarzan to start the game. It'll launch in fullscreen, so Alt-Tab to put it out into its usual "Software Window" mode. There's a good chance it's gonna end up looking like this.
In the case it does, let it get to the main menu, press F2 and go to the Graphic settings. On the off chance you're unable to read anything, navigate with the following sequence from the main menu.
F2, arrow down, arrow down, arrow left, enter. It'll show the DxWnd splash and get you to the magical lands of "Software High Res".
To capture this in OBS, select Capture Window and make sure to check Entire Window. Tarzan will spaz out a bit when you tab out of focus of the game, but it's not too big of a deal to press F2 and select the right graphic setting again. This is how I've got it set up at the moment, I reckon it looks alright!
If there's no wiki page for it, all due respect, I have my doubts you could whip up a particularly representative one in ~20 minutes. That YouTube video is probably better and more in-depth, if you submitted that hour-long video of the developer talking about it.
Search for your game,
if leaderboards for it don't exist, you can request for leaderboards to be created (this link is normally found under Games - All Games - Request Game (in the top right corner)). if leaderboards for it do exist, you can submit a run, the link for that is in the top right corner on the page for your respective game.
cn ~ $ speedtest-cli Retrieving speedtest.net configuration... Retrieving speedtest.net server list... Testing from Telenor Norge AS (-redacted-)... Selecting best server based on latency... Hosted by DataOppdrag AS (Bergen) [229.63 km]: 32.959 ms Testing download speed........................................ Download: 3.56 Mbit/s Testing upload speed.................................................. Upload: 0.08 Mbit/s
I only do offline runs these days.
Some people also prefer to call it BKT (best known time), I suppose for the sake of modesty.
Seems to work fine on my obscure browser of choice (qutebrowser, webkit2-based).
When the data is there and easily attainable, it's acceptable in my eyes. What point is there in an API if the community at large scowls at an attempt (a pretty half-hearted one, at that) at using it? Sure, giving credit to the site from which the data originates is something I would prefer to see, but as there are no set rules on that as far as I can tell from the documentation or from the API itself, they're not actually required to do that. It's amusing to see their attempts at staying relevant, however. I'd be more impressed if they had copied/scraped it over before the API was opened though.
The site's API is open, I don't know if there are any licenses applied to the data it contains. Either way this is pretty funny. What do you reckon would happen if we put something mischievous, like a JS alert, in a game's description?