コメント
Washington, USAbeerfullofbelly2 years ago

@omqwat We had thought of that possibility. Basically it would be final split on first frame of demon heart explosion. The good thing about that is it's consistent and would make everyone's run faster by a pretty substantial amount of time. Arcus keeps his sub 10 and Wangdao is the newest sub 10 time. Through the mod discussions it was decided that the bad thing is it's difficult for the player to do the final split, would result in a lot of frame count verification, and is kind of silly because the player is still controlling Ryu (that old SDA rule you mentioned). There is also the possibility that the player can split on first frame of fade-out. Nothing is set in stone here yet so any discussion around these possible split scenarios is appreciated.

4iSteven そして omqwat これを好き
Washington, USAbeerfullofbelly2 years ago

Hello everyone. Ninja Gaiden II is in need of an overhaul in the way the game is timed. To get into the specifics, splitting on 000 at the demon is inaccurate. Due to the way the game handles HUD updates, splitting on 000 can vary by up to 12 frames.

The minutia: $A0 is the status_update_index which decrements 6-0 over every 7 frames and determines which element of the status bar (score, ninpo, max ninpo, lives, timer, the two health bars) gets updated at the start of the next frame. Except that can get preempted by other graphical updates so in practice the cycle can take some frames longer. On the frame boss HP hits 0 a 305 frame countdown ($50E, $50F) starts for the tally (so if timer remaining + ninpo remaining is greater than 305, all the points don't get tallied!) and the first frame of fadeout is the frame after that countdown ends.

0.2 seconds might not seem like a big deal, but with top times as optimized as they are, this is an issue. There are a few ways we can handle retiming this, but unfortunately they would add time to everyone's run on the leaderboard, which can affect "milestone" times (namely "license" and sub 10). The most consistent and "runner friendly" way to retime would be to split on first frame of "fade to black" after defeating the demon. Retiming would affect Arcus' run the most, as he would no longer have a sub 10 time. The mod team have contacted the top runners and they are all fine with a retime. What does the community think?

ShuriBear, ViggoTheeCarpathian, そして blacksquall これを好き
Washington, USAbeerfullofbelly2 years ago

Hello everyone. The mod community would like to approve and encourage the use of the new emulator MesenRTA. It keeps the highly accurate emulation of Mesen, and also has some features that will give moderators assurance there is no funny business happening in the background. Check out SpaceColonizer's video here :

You can find the emulator here: https://github.com/threecreepio/mesenrta/releases

It should also be noted that capturing the entire emulator window for video submissions is not necessary in the latest version of MesenRTA, as the history viewer has been altered so that inputs coming from that window will turn the input display red. Vanilla Mesen and any version of MesenRTA older than the current version will still require capture of the full emulator window for runs under 10:25.

Gordea これを好き
スレッド: Ninja Gaiden (NES)
Washington, USAbeerfullofbelly2 years ago

Hello everyone. The mod community would like to approve and encourage the use of the new emulator MesenRTA. It keeps the highly accurate emulation of Mesen, and also has some features that will give moderators assurance there is no funny business happening in the background. Check out SpaceColonizer's video here : You can find the emulator here: https://github.com/threecreepio/mesenrta/releases It should also be noted that capturing the entire emulator window for video submissions is not necessary in the latest version of MesenRTA, as the history viewer has been altered so that inputs coming from that window will turn the input display red. Vanilla Mesen and any version of MesenRTA older than the current version will still require capture of the full emulator window for runs under 12:10.

xenkaroshi, PeaJae そして 4 その他 これを好き
Washington, USAbeerfullofbelly3 years ago

The moderator team has decided to unban the use of Mesen. There are some Mesen-specific rule changes. Please consider those and any other emulator rules when submitting runs with Mesen. Happy Speedrunning!

スレッド: Ninja Gaiden (NES)
Washington, USAbeerfullofbelly3 years ago

The moderator team has decided to unban the use of Mesen. There are some Mesen-specific rule changes. Please consider those and any other emulator rules when submitting runs with Mesen. Happy Speedrunning!

SpaceColonizer, sadida そして 4 その他 これを好き
スレッド: Super Mario Land
Washington, USAbeerfullofbelly3 years ago

As a newcomer to this game and someone who plans on grinding for at least a sub 13, this is discouraging.

SkilletToast, yeabruh そして 2 その他 これを好き
スレッド: Ninja Gaiden (NES)
Washington, USAbeerfullofbelly3 years ago

Hey all! I'd like to remind runners that use of overlay tools that cover the game screen like streamlabs, triggerfyre, and mixitup are generally a bad idea for submitting speedruns. Mods need to be able to see the game in its entirety without obfuscation of gameplay. This includes a whole slew of things like follower/raid/host alerts, sub/bit/donation alerts, chat commands, channel point redemptions, all that good stuff. If it covers the game, it's a no-no, and could result in your speedrun submission being declined. Please consider this when submitting your run. GL and HF!

BlackwoodRecordings, MisterAves そして 8 その他 これを好き
Washington, USAbeerfullofbelly3 years ago

Can it be called Oregon Fail% ?

sami, doowi1 そして 2 その他 これを好き
スレッド: Ninja Gaiden (NES)
Washington, USAbeerfullofbelly4 years ago

You can add me back as a mod/verifier if you'd like.

Backslash これを好き
スレッド: The Site
Washington, USAbeerfullofbelly4 years ago

Requesting to being added as a moderator to the https://www.speedrun.com/the_jetsons_cogswells_caper board. Current moderator has been inactive for 9 months on sr.com, and well over a year on both twitter and twitch. Thanks!

ShadowDraft これを好き
beerfullofbellyについて
参加日
5 years ago
オンライン
13 days ago
走行
84
プレイしたゲーム
Ninja Gaiden (NES)
Ninja Gaiden (NES)
最終ラン 3 years ago
10
走行
Chip 'N Dale: Rescue Rangers
Chip 'N Dale: Rescue Rangers
最終ラン 4 years ago
7
走行
Super Sprint (NES)
Super Sprint (NES)
最終ラン 1 year ago
6
走行
Ninja Gaiden Shadow
Ninja Gaiden Shadow
最終ラン 4 years ago
5
走行
Warcraft II: Tides of Darkness
Warcraft II: Tides of Darkness
最終ラン 2 years ago
5
走行
Ninja Gaiden III: The Ancient Ship of Doom
4
走行
The Little Mermaid
The Little Mermaid
最終ラン 8 years ago
4
走行
Friday the 13th
Friday the 13th
最終ラン 4 years ago
4
走行
フォロー中のゲーム
Ninja Gaiden (NES)
Ninja Gaiden (NES)
最終訪問 1 year ago
2,080
訪問
Ninja Gaiden II: The Dark Sword of Chaos
456
訪問
Simcity 2000
Simcity 2000
最終訪問 2 years ago
107
訪問
Ninja Gaiden III: The Ancient Ship of Doom
156
訪問
Contra
Contra
最終訪問 1 year ago
76
訪問
Karnov
Karnov
最終訪問 3 years ago
14
訪問
Ninja Gaiden Shadow
Ninja Gaiden Shadow
最終訪問 2 years ago
96
訪問
The Little Mermaid (GB)
The Little Mermaid (GB)
最終訪問 3 years ago
24
訪問
モデレートしているゲーム
The Jetsons: Cogswell's Caper!
The Jetsons: Cogswell's Caper!
最終アクション 8 months ago
5
アクション