Hey guys really impressed with all the stuff you've come up with, never could have done it by myself back in the day :) But the rules for the 10 nukes category feel weird, why not run 100% instead?
Nice find! Definitely try and make an IL run to see how much time this can truly save. The current WR is pretty good so this could be used to make up for lost time in a full run that's fallen behind pace.
I find hard-difficulty and no-bonuses most compelling for ILs. But it might get complicated if someone wants to do 100% ILs - if one can't have more nuke bonuses than they theoretically could have collected up to that point in the game it's difficult to replay previous levels. And "anything goes" could work as a NG+ category but I doubt it would be as interesting.
Wouldn't it make more sense to end at last input?
Good work guys btw, love this game, hope to see any any% all levels run soon :)
I think the general rule is that when there are PC and console versions for the same game, time without loads should be preferred over real time so the times can be fairly compared. In this case perhaps that would be just the sum of race times? Including the menu times precisely could be pretty complicated without custom tools. The other option could be separating platforms altogether but that could alienate the player(s) of the less popular platform so should be avoided if possible at all.
The actual WRs can be found here: http://www.moposite.com/records_elma_wrs.php
Note that traditionally replays of the records do not have to necessarily be publicly shared.
That is the key difference between that table and the one here.
Google it and take whichever feels like a less bloated site so you lag less.
The thing I'd like to see most to go along with every run is timestamps for the highlights - lucky rare drops (even if not useful for the runner), close calls, etc.
This is an interesting discussion point. Speedruns usually allow all kinds of glitches to save time. In case of truly gamebreaking glitches - separate categories are created. So here we'd have to either have one category with a certain list of disallowed glitches or two where one would allow everything and anything and the other would not allow the gamebreaking glitches or any glitches at all. What do others think?
Otherwise the PC and PS1 records can't be compared properly.
Makes sense. Though who knows, maybe a way to gain extra jump height is still waiting to be found.
There's those fast penguins that spawn from the back as you move down the road. Maybe there's a way to spawn one early enough to be useful.
Just so everyone knows, avoiding food where possible throughout the run can save a few seconds overall in real time.
That also means that for 100% you should avoid food that doesn't count towards the percentage such as food dropped by bosses (I think?)
Can anything be used as a good cue for trying to clip through the wall? Looks like it's possible in many spots but success seems pretty random to me.
Also, are there any other wall clips in any level that could save time in 100%?
At http://pre2.mine.nu/maps.htm you can see that in level 7 there is what appears to be a very useful teleport right above the start but I have been unable to reach it bouncing from the penguin that runs close. Have you tried it at all?
There's another teleport a bit further down the road that I have actually managed to reach successfully 2 or 3 times but it's still very unreliable unless you spot some solid cues to use for aiming. Still, I think it's worth at least a try when passing it in the run.
For level 3 I think you should just go for whichever route nets a higher %. I'm not sure which that is - probably the bonus stage near the boss? Also I wonder if the items dropped after killing a boss in level 3/6/9 are actually counted towards the %? If I remember right they drop in a manner that makes it impossible to collect them all.
However, the rest of the bonus stages should be played to get the maximum % after collecting everything possible in the main level. There's many youtube videos showcasing what appears to be the maximum % so can take those as example.
What do you think about a 100% speedrun? I think the problem is that in some levels (at least the snow level) the maximum is over 100% but I'm not sure how much exactly. 100% levels would take much much longer so maybe an individual levels table should be added here for 100% (or whatever the maximum is) completion?