Good idea! I just created it: https://discord.gg/Wdzp7juVCg
Running the game as highest priority improves performance a fair bit. One way you can do this is through Task Manager's Details tab. Right clicking the program you wish drops down a "Set Priority" option. There's also a way to create a shortcut to run the program at launch always at a designated priority. That's the way I used to do it! If you've got questions, I'll try to help and write back here when I can.
I will utilize , and . frame searching, thank you for sharing this knowledge <3
In your submission you wrote: "Full course run on Not So Easy (there is no option for total course run, there should be one for upper path and one for lower path). We did not count beginning cutscene or ending cutscene (start point 2:00 mins / end point 28:22 mins)."
As for your run and everything you state: The rules for the category you ran are "Journey mode. Timer starts when Zoombini Isle loads with 0 Zoombinis premade. Timer ends when you click to the next screen when Bubble Wonder Abyss is completed with the 16 original Zoombinis surviving." I adjusted your time to be accurate to the rules shaving off roughly a minute. North and South routes are already categories as well. I also moved your run from Any% NSE Who's Bayou to 4% NSE Deep, Dark Forest.
If you do not mean 4% / 16 Zoombinis, there is a 100% category which I believe would be the "total course run" you're asking for. It's long and requires a lot of planning according to Zoombinis standards; it's completely reasonable to complete it solo.
There's already enough categories as is and given the assistance likely would slow down a run, I don't think this is a concern at this moment. I'm open to changing it if this is proven wrong, but as it stands, everything you did was fine by me.
Audio is not mandatory for submitting a run; everything has visual queues. I look forward to seeing the run!
There's a high chance Danzel would compete along side you, ProceduralDad. They are highly competitive in Zoombini runs and run the old version as well.
I'd like to see them all under the same game, but yes, different categories.
I remember when the steam version came out, the differences Danzel named really stood out to me my first playthroughs.
I haven't played the old version in probably 15 years, so I'm very excited to see a run!
The biggest differences between the two is the old version allows the making of twins, feet make noises, and movement speed of zoombinis themselves are different. I feel this would change the run drastically to the point that it needs new categories for it. I haven't seen a run yet though, so it's hard to compare how it plays out. I'd love to see an old version run, then we could see how the two compare.
Ever since the game changed the speeds of zoombinis based on their feet like 2 years ago, random runs are a lot less fun and high Isle reset RNG. You should reset if you didn't have a majority of springs, and I think that makes for a bad run in itself. Personally outside of speedrunning, I always liked randoming more, but I don't think it has a place here. I think it's okay to draw the line at Top/Bottom routes for extra categories.
I saw the top and bottom and it confused me for a minute, but I like this idea of making different routes viable. I feel renaming them "Who's Bayou" and "Deep, Dark Forest" may be more clear. even adding the word "route" would make it more clear. North/South, Top/Bottom, Up/Down routes. Personally I like the map names the most.
I also like the idea of random generated teams vs non random.
The problem is having so many different categories leaving 0 to 2 runs at best in each.
All 400 was always an idea for a category; I'd love to add it now that somebody is showing interest.
Could make a specific 1 Zoombini category for your submitted run with a new rule set as well