コメント

I will continue to say this... but what the actual broken fuck!?

Can't wait to see your time when you roll RNG to dump Beast/Blob, dodge Jug/Sentinal, and don't have issues locking it in!

不明

First off, I totally missed this message and never saw the thread pop into my inbox (prolly because I follow 100+ active games). Sorry!

Secondly, in my opinion, no it does not. So long as you unlock all characters, skins, and stages it does not matter what kind of gameplay you unlock everything through.

不明

So, for a while I've been working on some objectives for a DKC2 Bingo/Lockout style race. We just did our first race today, and I wanted to share the objectives with the community in case someone else wanted to do their own Bingo or Lockout race!

Bingo Card Site: bingosync.com

Objectives (JSON formatting): [{ "name": "Beat Boss - Krow" }, { "name": "Beat Boss - Kleever" }, { "name": "Beat Boss - Kudgel" }, { "name": "Beat Boss - King Zing" }, { "name": "Beat Boss - Kreepy Krow" }, { "name": "Beat Boss - Kaptain K. Rool" }, { "name": "Beat Boss - Kaptain K. Rool (Lost World)" }, { "name": "All Kremkoins - Gangplank Galleon" }, { "name": "All Kremkoins - Crocodile Cauldron" }, { "name": "All Kremkoins - Krem Quay" }, { "name": "All Kremkoins - Krazy Kremland" }, { "name": "All Kremkoins - Gloomy Gulch" }, { "name": "All Kremkoins - K. Rool's Keep" }, { "name": "All Kremkoins - The Flying Krock" }, { "name": "All DK Coins - Gangplank Galleon" }, { "name": "All DK Coins - Crocodile Cauldron" }, { "name": "All DK Coins - Krem Quay" }, { "name": "All DK Coins - Krazy Kremland" }, { "name": "All DK Coins - Gloomy Gulch" }, { "name": "All DK Coins - K. Rool's Keep" }, { "name": "All DK Coins - The Flying Krock" }, { "name": "All DK Coins - Lost World" }, { "name": "DK Coin - Jungle Jinx" }, { "name": "DK Coin - Black Ice Battle" }, { "name": "DK Coin - Klobber Karnage" }, { "name": "DK Coin - Fiery Furnace" }, { "name": "DK Coin - Animal Antics" }, { "name": "All DK Coins" }, { "name": "All Kremkoins" }, { "name": "All Bosses" }, { "name": "100% - Gangplank Galleon" }, { "name": "100% - Crocodile Cauldron" }, { "name": "100% - Krem Quay" }, { "name": "100% - Krazy Kremland" }, { "name": "100% - Gloomy Gulch" }, { "name": "100% - K. Rool's Keep" }, { "name": "Have 30 Kremkoins (In Inventory)" }, { "name": "Have 45 Kremkoins (In Inventory)" }, { "name": "Have 60 Kremkoins (In Inventory)" }, { "name": "Have 25 Lives" }, { "name": "Have 50 Lives" }, { "name": "Complete Swanky's Bonus Bonanza - Gangplank Galleon" }, { "name": "Complete Swanky's Bonus Bonanza - Crocodile Cauldron" }, { "name": "Complete Swanky's Bonus Bonanza - Krem Quay" }, { "name": "Complete Swanky's Bonus Bonanza - Krazy Kremland" }, { "name": "Complete Swanky's Bonus Bonanza - Gloomy Gulch" }, { "name": "Complete Swanky's Bonus Bonanza - K. Rool's Keep" }, { "name": "Get Thrown Out Of All Klubba's Kiosks" }, { "name": "Complete Target Terror Without Hitting Any Gates" }, { "name": "Complete Rickety Race In 1st Place" }, { "name": "Complete Haunted Hall Without Hitting Any - Barrels" }, { "name": "Complete Parrot Chute PanicIn A Single Life Without Hitting A Zinger" }, { "name": "Complete Windy Well In A Single Life Without Losing A Kong" }, { "name": "Complete Toxic Tower In A Single Life Without Losing A Kong" }, { "name": "Complete Hornet Hole Without Sticking To Any Ground Honey" }, { "name": "Defeat Krow Without Losing A Kong" }, { "name": "Defeat Kleever Without Losing A Kong" }, { "name": "Defeat Kudgel Without Losing A Kong" }, { "name": "Defeat King Zing Without Losing A Kong" }, { "name": "Defeat Kreepy Krow Without Losing A Kong" }, { "name": "Defeat Kaptain K. Rool Without Losing A Kong" }, { "name": "Complete 4 Stages Using Rattly Until No Animal Sign" }, { "name": "Complete 6 Stages Using Squitter Until No Animal Sign" }, { "name": "Complete 2 Stages Using Clapper" }, { "name": "Complete 8 Stages Using Squawks Until No Animal Sign (If Applicable)" }, { "name": "Complete 5 Stages Using Rambi Until No Animal Sign" }, { "name": "Complete 4 Stages Using Enguarde Until No Animal Sign" }, { "name": "Buy All Of Cranky's Tips In Gangplank Galleon" }, { "name": "Buy All Of Cranky's Tips In Crocodile Cauldron" }, { "name": "Buy All Of Cranky's Tips In Krem Quay" }, { "name": "Buy All Of Cranky's Tips In Krazy Kremland" }, { "name": "Buy All Of Cranky's Tips In Gloomy Gulch" }, { "name": "Buy All Of Cranky's Tips In K. Rool's Keep" }, { "name": "Buy All Of Cranky's Tips" }, { "name": "Collect K-O-N-G In 5 Consecutive Normal Stages" }, { "name": "Collect K-O-N-G In 10 Consecutive Normal Stages" }, { "name": "Collect K-O-N-G In 20 Consecutive Normal Stages" }, { "name": "Collect K-O-N-G In 30 Consecutive Normal Stages" }, { "name": "Have 20 Banana Coins (In Inventory)" }, { "name": "Have 40 Banana Coins (In Inventory)" }, { "name": "Complete A Stage Without Collecting Any Bananas" }, { "name": "Complete 3 Stages Without Collecting Any Bananas" }, { "name": "Complete 5 Stages Without Collecting Any Bananas" }, { "name": "Collect A Total Of 500 Bananas" }, { "name": "Collect A Total Of 1000 Bananas" }, { "name": "Collect A Total Of 1500 Bananas" }, { "name": "Complete 3 Consecutive Stages Without Collecting Any Bananas" } ]

My vote would go to Real Time since, unless I am mistaken and am remembering incorrectly, you don't need to finish the races to unlock some of the cars and can just do the objective and then quit out.

Adamo これを好き
スレッド: In Silence

What are the rules for in-game settings? Assuming that they all have to be on default and that you need to show them before starting the run but there's nothing in the game rules about them.

Also, are there going to be different categories for different numbers of players? Assuming that you can't do runs with a player monster either.

crazytonedog これを好き

The rules and set goals for the runs really suck right now. The full game rules are... kinda clear? Still questions left. The level leaderboard rules suck atm though. Honestly, for such a fun game, the SRC board is trash atm. Would be more likely to totally ignore them for speedrunning atm.

スレッド: Def Jam: Fight for NY

Well, let me know when you split the game by console and I'll return to looking into speedrunning it. Don't wanna waste my time on a lost cause run that's dead before I even hit the start button for my timer, I have plenty of other games I can learn and run in the meantime that aren't now that I have my elgato.

スレッド: Def Jam: Fight for NY

Not splitting it, and forcing people to start at a disadvantage that they won't be able to overcome, is a surefire way to never see growth in the game's community. "There aren't enough people" isn't a reason to not do things the right way, it's an excuse. ¯_(ツ)_/¯

スレッド: Def Jam: Fight for NY

See, to me, this is a major issue. Even just looking at one of your examples (Ratchet & Clank 1), the WR for Any% on PS3 is 28:54 while PS2 is 49:02 and only 7/77 runners bother to run on PS2 because of it (with the last PS2 run being 1/2 year ago and most being several years old. If I had this game, and only had a PS2, this screams "waste of my damn time". At the end of the day, regardless of how awesome of a community you can build around a game, speedrunning is still a competition. Not splitting consoles with glaring differences between them is like going to run a marathon, but letting one group leave 20 minutes before the other and still counting that time against the group being held back.

DrScruffy これを好き
スレッド: Def Jam: Fight for NY

I would say that if one console only has to deal with a portion of the load times as another, then they should be split. In BK they're split for similar reasons (one can speed up text and one cannot). If the barrier to entry for running the game on hardware is that you need to go buy a specific $100+ console and re-buy the game, just in order to be competitive, that seems like a terrible idea to me.

I know I have it on Gamecube, and watching the runs that are out there the load times are a fraction of what I have to deal with when playing the game. Being forced into a leaderboard to compete against people who have free multiple minutes of timesave would be a deal breaker on my plans to speedrun this game at all.

DrScruffy そして DopeyAlex これを好き
スレッド: Def Jam: Fight for NY

I think the following.

Adding an IGT category as a category extension could be a cool alternate run for those who are interested in it. Keeping IGT display in the main section, while continuing to track off RTA is the best option. Splitting consoles, like in other popular speedruns such as Banjo-Kazooie, is the best option if each console is subjected to different load times. This allows for people to compete on the leaderboards under fair and balanced circumstances. Keeping Emulators as a separate category is the best option, for the same reason as having split console boards, as Emulators on good PCs can basically eliminate load times.

DopeyAlex これを好き
スレッド: Def Jam: Fight for NY

On the topic of what Banta546 posted up, it may be worth it to make a section for each console under each category. That way at least things will be a bit more uniform with the load times that runs are being subjected to. I am unsure of how those get added in though, been trying to figure it out for ages myself for games I am a mod for. (Ex. Banjo-Kazooie 100% category and the N64/Xbox split)

スレッド: Def Jam: Fight for NY

@DopeyAlex Been doing other runs thus far in what little free time I've had. Hard to find time to speedrun all the games I want to speedrun since I work full time, do YT videos, other projects, etc. 🤣🤣😭

スレッド: Def Jam: Fight for NY

For In-Game time, I am not 100% sure, but I believe that it only counts from the fight starting until the KO. So long as the FPS is the same between them, there shouldn't be a difference (if my understanding of the IGT is correct).

DrScruffy, just_hax, そして DopeyAlex これを好き
スレッド: Def Jam: Fight for NY

I would disagree with hardware being the secondary category. Realistically, it's not proper to give primary status to people who speedrun the game on their PC (who may or may not even own a proper copy of the game) and can make the game less attractive for marathon hosts if people submit runs to try and get a live spot, since all marathons require hardware runs for live events (and many even for online events).

DrScruffy これを好き
スレッド: Def Jam: Fight for NY

As I said in the other forum post. If people want a category for IGT I think it should be it's own category. Allowing Emu times in the same runs as hardware times gives them a massive advantage, due to the fact that the game has a LOT of load time in it already, and should be removed to a second category by default. IGT is already tracked, and once Emu times aren't confusing the hell out of folks they can give runners a good idea of how their fight efficiency and menuing/navigation efficiency stacks up against other runners and where they can improve. Menuing and navigation is just as big a skill for speedrunning this game as spamming punch/haymaker is, if not much more so.

スレッド: Def Jam: Fight for NY

I would be in favor of them making an alternate IGT category, but the bigger problem is the allowing of emulator runs to be posted on the main leaderboards. This gives emulator runners a MASSIVE advantage over anyone speedrunning the game on the actual hardware (this game has a LOT of load times that Emulators can cut out). I would say the bigger priority would be to either move emulator runs into their own side category or ban times on emulators that fall under a specific threshold, as basically all other console games do.

Edit: On the flip side, IGT is already tracked on the leaderboards, and could provides runners good information if the Emu squad was moved to their own category, such as showing you how you stack up to other runs in terms of fight efficiency vs menuing/navigation efficiency.

DopeyAlex これを好き
スレッド: Def Jam: Fight for NY

I very much disagree. I would say make it a secondary category, but as with any game that can use emulators to gain an unfair advantage over base hardware they should be excluded from the core leaderboard by default. Especially in a game like this, menuing and navigational skills can play a big part in a run and create a sizable divide between players and is a big part of the skill in speedrunning the game.

スレッド: Def Jam: Fight for NY

Yea, this is a game that very much needs to be timed with real time, not in game time. From my understanding igt only tracks your time in the fights, which is only a small portion of the run.

DrScruffy これを好き
スレッド: Thief Simulator

I would agree with this. The versions aren't the same, and the runs wouldn't be the same, but having a console section for each category would be good.

SilentProtagonistについて
参加日
6 years ago
オンライン
4 days ago
走行
90
プレイしたゲーム
Hydro Thunder (N64)
Hydro Thunder (N64)
最終ラン 3 years ago
35
走行
1080° Avalanche
1080° Avalanche
最終ラン 3 years ago
11
走行
theHunter: Call of the Wild
theHunter: Call of the Wild
最終ラン 2 years ago
9
走行
Mario Power Tennis
Mario Power Tennis
最終ラン 3 years ago
8
走行
Hot Wheels: Stunt Track Driver
Hot Wheels: Stunt Track Driver
最終ラン 5 years ago
8
走行
X-Men: Next Dimension
X-Men: Next Dimension
最終ラン 3 years ago
7
走行
The Ancient Labyrinth
The Ancient Labyrinth
最終ラン 4 years ago
5
走行
Mario Tennis: Power Tour
Mario Tennis: Power Tour
最終ラン 6 years ago
3
走行
フォロー中のゲーム
Rabbit & Steel
Rabbit & Steel
最終訪問 5 months ago
3
訪問
Pokémon Red/Blue
Pokémon Red/Blue
最終訪問 1 year ago
13
訪問
Hydro Thunder (N64)
Hydro Thunder (N64)
最終訪問 1 year ago
397
訪問
Top Gear
Top Gear
最終訪問 4 years ago
75
訪問
Donkey Kong 64
Donkey Kong 64
最終訪問 4 years ago
4
訪問
Pokémon Trading Card Game
Pokémon Trading Card Game
最終訪問 6 years ago
20
訪問
The Vanishing of Ethan Carter
The Vanishing of Ethan Carter
最終訪問 4 years ago
43
訪問
Super Mario Kart
Super Mario Kart
最終訪問 4 years ago
9
訪問
モデレートしているゲーム
X-Men: Next Dimension
X-Men: Next Dimension
最終アクション 1 month ago
25
アクション
The Ancient Labyrinth
The Ancient Labyrinth
最終アクション 4 years ago
14
アクション