スレッド
Florida, USASchmidttyGames2 years ago

Leave Any% and Deathless alone. Their timing start/stops will remain the same. This will be reflected by it's category rules, as they will differ from the new timing rules

---Category Expansion---

-Victory% (School) - 4 new categories requiring the player to actually win the event, sorted by school, as each school has varying potential.

-Underdog% - Win the MVP award at the end of a full event with either Zach (Washington) or Milo (Jefferson). They are equally bad. This is a challenge category.

-Short% - Using the "Short" Mode only, pick any 3 stages in any order, and win the event.

-Individual Level Categories 5 stages broken into 2 categories: Practice and Event

This creates 10 level categories that we can further double by including "Victory/Defeat" seperations if we wanted.

Player MUST be victorious in either case. Practice runs are much shorter.

The division between Practice and Event is necessary, as you can't buy items in Practice Mode.

---New Timing Rules For New Categories---

  • All new categories will have timing begin upon pressing "YES" when asked "IS THIS OKAY?" before starting any competition.

-Victory%/Short% - Timing ends the first frame of confirmation of your chosen school's victory (Podium)

-Underdog% - Timing ends the first frame of confimation that Milo/Zack has won the MVP award (Event Awards Screen)

-Event Category - Timing ends on first frame showing Winning School Logo of the final race/contest

-Practice Category - Timing ends upon loss of control of your character.

This is the proposal at current, and we're looking for your feedback! We would like your thoughts and feelings on expanding this wonderful game into a much larger variety of categories! Feel free to voice your opinions on this matter here!

HowDoUPlay これを好き
Florida, USASchmidttyGames4 years ago

Hello! This game was recently recommended to me by a good friend and I've found it to be really enjoyable. I've been developing an Any% speedrun in my spare time and I wanted to offer my thoughts on two new categories that could be useful for this game.

Krab% - Timer ends upon defeating the first KaiserKrab. This is mostly to get a short category in there, but in my own efforts, I've found this run by itself to be challenging and interesting.

4 Trials% - Timer ends upon activation of the 4th and final Trial Mural. Normally this would be the Wisdom Mural, but they can be completed in any order.

These would offer shorter categories to play with in addition to the full 8-10 hour Any% speedrun.

Any input would be appreciated! Thanks for your time!

Florida, USASchmidttyGames4 years ago

We've added Milliseconds to the categories. At this time, they are only required for "Single Game Victory - Custom" runs under 3:30. But as these categories become more competitive and optimized, this may change!

Smash Those Homers!

Florida, USASchmidttyGames4 years ago

Category Restructuring Proposal

-Preserving The “9-Inning Runs” as their own category. Categories would become 100% Single Game Victory and 100% League Victory. Added specifically to their rules would be the requirement for the game to go the full 9 Innings and prohibit use of the Slaughter Rule

-Creation of New Categories

New Categories would be the following:

Any% Single Game Victory – Win a Game with non-Custom Teams. Slaughter Rule Okay Any% League Victory – Win a League with non-Custom Teams. Slaughter Rule Okay Custom% Single Game Victory – Win a Game with Custom Teams. Slaughter Rule Okay Custom% League Victory – Win a League with Custom Teams. Slaughter Rule Okay

My run in the current “Single Game Victory” would be moved to the new Any% Single Game category. The current “Custom Teams” category would become the Custom% Single Game Victory category.

I feel that Baseball Stars, and its community, would greatly benefit from a restructure like this. As always, feel free to tell me how you all feel about this proposal and offer any thoughts you may have!

-Schmidtty

PGHGuitarGuy, jblue42, そして zanth これを好き
Florida, USASchmidttyGames6 years ago

1 – A TAS is only as good as the person who created it. As such, they are not necessarily “perfect” for any game, and are only the sum total of what is known at the time of creation. Any new discoveries, at any time, can invalidate any claims of “perfection” on any TAS ever created. That is just the nature of the evolving game.

2 – Contra's Beating Heart – Contra seeds itself with your inputs, literally adapting to your play. This mostly effects the spawning of lag trolls, but also has a part in the Snow Field boss spawn location and JJ's patterns of attack (Energy Zone Boss). That is why it feels like doing the same exact things renders the same exact results. It does. But this mechanic is “frame perfect”, and even a single frame varied can change what's coming in the near future. It is important to note that whatever this “seed” value is, it resets at the start of each level.

3 – Waterfall and Ledge Skips – This is difficult to explain properly, but I will try my best. First, lets call the thick green ledges we're running on 1 high. That's the entire platform. Your “normal” jump can get you onto a platform 3 High. Ledge Skips get you on to platforms that are 4 high. A Ledge Skip can only occur where you can land moving right and make an entire jump moving right, corresponding with a correct value for your jump (0094 in Memory Viewer – I simply call it “Jump Value”) that changes with every jump you make, and also with every movement you make in the air above a certain height.

There are a number of values that allow you a “Ledge Skip Jump” that can clear 4 high ledges, but only one specific value will work on any given jump. Due to the nature of these variables, my method for discovering the ledge skips in my route was simply brute force. There are, in my estimation, nine total ledge skips that can be achieved in a single run. However, due to human patience limitations, 5 was the best I could do on this effort.

Given how precise these variables are, it really opened my eyes to how skilled our Contra runners are. Even repeating the current “2 Ledge Skip + No Fire Jump” route is very difficult.

4 – Tight Jumps

Jungle: “The Jungle Jump” - 3 Frame Window - After avoiding the “L”, getting the “R”, and killing the turret, there is this first difficult jump of the game. This is the most practiced tight jump in Contra and it has the benefit of a visual edge to jump from. It is better to miss this one late, as falling lets you catch the platform below. Doing so loses 0.3 over the 0.7 you'll lose jumping early and pulling back.

Waterfall: “Ledge Skips” - Frame Perfect Variable Setup – Ledge Skips are covered above.

Waterfall: “Fire Jump” - Varies between 3 and 7 frames depending on if you have a ledge skip jump loaded up or not. One of my least favorite jumps in the entire game, as you are jumping over something moving toward you on the platform above you. This jump is unnecessary in the current routing, but is still good to know.

Snow Field: “Two Bomb Jump” - 3 Frame Window – This infamous run destroyer is actually a 3 frame window like the Jungle Jump, but doesn't have any visual markers to jump from unless you use the far right tree somehow. I personally use the audio cue.

Energy Zone: “Frame Flame” - Frame Perfect – At the vertical flame where we all simply take a split stop before jumping over the pit, you can hit a frame perfect jump here without stopping at all. Worth it? Probably not. xD

Energy Zone: “The Exo” - 15 Frame Window over 5 Jumps – 3 Frame Drop Window – The Exo is pretty well documented. I was able to do little other than verify known information. You can pause buffer all of the horizontal fire pillars in this section if needed.

Enerzy Zone: “The Leap of Faith” - 18 Frame Jump Window – Random Overhead Fire Pillar Timing – This is actually pure RNG seeded by your inputs and is not on either the Global or Proximity Timers. I was able to manipulate the overhead pillar in a similar way to lag trolls, but that doesn't help the player in real time. There is no good way to do this, and thus, “Leap of Faith” is an apt name. If you choose to take this jump, there is a very high chance that you'll die.

Energy Zone: “Frame Flame 2” - 3 Frame Window – The very last vertical pillar before JJ has a 3 frame window between getting killed by the fire and losing forward frames to the ledge. Still better to miss this one late.

Hangar: “Cart Catch” - 22 Frame Jump Window on to the Cart – After getting the “B”, you'll come to the gap with the cart on the other side. It is not a hard jump, but listing here because every frame you are late costs you a frame of forward movement on top of the cart. Doesn't equal much in real time, but every little bit helps.

5 – Pause Buffering – I once thought pause buffering to be a frame perfect thing. It is not. The game only has to be paused when the “target” goes off to cancel it. A Pause Buffer can be used on anything triggered by the Global Timer. This includes many flame pillars in Energy Zone and almost all of the Hooks in Hangar. A perfect pause buffer is a 3 frame loss, but in reality, a human pause buffer looks more like 6 or 7 frames, as frame perfect isn't a human thing most of the time. This trick is very powerful, and should be mastered by every runner, even if it feels cheap. It can save runs, but it does cost time to use.

6 – The Cost of Missing – Most of us simply pound away on bosses, as our mash is ballistic. But when your mash gets over 8 per second or so, those missed shots on bosses you're right up against can cost you quarters of a second at a time. I've seen one missed bullet cost me 24 frames in extra button presses against the Dogra's in Snow Field. I've seen one missed bullet cost me 15 frames in extra presses against Falcon's Heart. I know it seems ridiculous, but the cost of missing shots on the bosses you pulverize is actually quite steep. 15 frames is 0.25 seconds.

As always, any questions you may have are welcome. I will try to answer them to the best of my ability.

Thank you for your time!

baldnate, aggeL そして 5 その他 これを好き
Florida, USASchmidttyGames6 years ago

The board currently has me in third at 1324. But if you show Obsolete Runs, it has Reidood ahead of me at 1351 that is somehow obsoleted by his 1218. While I do love shiny trophies, I'd prefer to earn them squarely, and I request that this error be fixed to display the truth.

Thank You For Your Time

Florida, USASchmidttyGames6 years ago

I would like to propose a "Single Game - Custom Teams" run. It would basically be "how fast can you hit the slaughter rule", but it is a much faster run.

In turn, I would like to have "No Custom Teams or Players Allowed" added to the rules of the current Single Game category. If it isn't expressly listed, it is begging to be abused, and it is very easy to 10-0 a scrubbed team with a monster very quickly.

RantronBomb これを好き
Florida, USASchmidttyGames6 years ago

I've posted two Contra speedruns so far, neither of them very good yet. But within hours on both, Konami chimed in to monetize my videos for themselves.

I'm not sure exactly what that means, but I assume it happens to all of us? Is there anything I should know going forward?

WolfMerrik これを好き
Florida, USASchmidttyGames6 years ago

Hello everyone! I'm Schmidtty. I don't know if I qualify as a speedrunner just yet, but I'm fine with being an ambitious old hat. I like to stream and run older games, NES through PS1 largely.

I've already set a new bar for an obscure game (Starflight), and I'm looking into more enjoyable games. Zelda 2 and Contra come to mind. <3

It's good to be here, and I hope to run across some of you guys in the future. ^_^

Dakendude これを好き
SchmidttyGamesについて
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