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スレッド: Vanquish
SwedenSamOnKBD30 days ago

Yeah, as Nordanix said, unfortunately this is something that you kinda have to get a feel for, but the general mechanic is to shoot and interrupt the shot with melee. I tend to wiggle the mouse a bit as well, but I am unsure if this is actually placebo lol.

The elevator skip in 2-5, I usually find that I fail it when I go too early, since the elevator has to be moving with a certain speed before you can do it. I had to cut the elevator a bit short since I was going for a new time on that level. Same can probably be said for the autoscroller skip, though some of the other platform skips in 3-6 that can be done I find to be a bit inconsistent.

With regards to possible weapon choices, I have a couple of other skips that use shotgun/AR and then 3-6 Autoscroller with sniper rifle actually.

3-7 ("Balcony Skip" maybe?) with AR:

then the same with shotgun:

and then from the same IL (check the description for comments) I have Upwarp Skip with AR:

This is mostly so save time for individual level runs and not RTA as you are interested in, it can be a bit risky. You only need to "touch" that corner in the back to warp up, nothing else really. Posted them to show examples of "time freeze skips" with other weapons as well.

3-6 Autoscroller Skip with sniper rifle:

Fuga そして Nordanix これを好き
ラン: SSX 3
SwedenSamOnKBD1 year ago

Hey, welcome to the boards :) The run looks like it was NTSC-U, the north american version, so I changed the region from EUR/PAL. The framerate looked like it was more in line with NTSC rather than PAL, and at the end of the run, it said that the gamecube game id for the iso was GXBE69 on your dock. The E would signify NTSC-U, and the code should be GXBP69 for PAL, could you double check that on your end?

スレッド: SSX On Tour
SwedenSamOnKBD3 years ago

I really like the idea of adding an "All Shreds" category, and is something I thought of independently as well. One of the problems with the current leaderboard (or really the game) is that there are two categories around 10 minutes, one that potentially is 3 - 7 hours (New Game), and one that is 10 hours plus (100%), with nothing in between.

Also, "New Game" depends on "RNG" (or optimal selection of shreds/competitions that appear on the map in that particular run) and is as a result closer to a Bingo or Randomizer as a category, where each run will be very different. For that reason it might be interesting to have a category like "All shreds" where the times are directly comparable, as each run will contain the exact same levels and depend more on the routing/execution instead.

In my estimate "All Shreds" would take around 3 and a half hours, so it doesn't fix the problem entirely, and here are some points that would need to be adressed:

  • Does the run start from a fresh file or not? In my opinion it should start from a 100% file to make the runs as consistent as possible, and all events would be played from the "Past Events" tab.

  • Which board/skis should be used for each of the shreds? Beating some of the early game shreds with max upgrades would potentially be too easy, but mandating a certain board/skis for certain shreds would be weird as well.

For reference, the routing that I have done for any% ("New Game") runs assumes the starting board "Recon" for novice events, then the reward board "Team" from ranks Amateur through Rookie. When I reach Semi-Pro, I buy the board "Shadow," that I use up until Legend rank, where I buy "Merqury City." When I reach Pro rank, I buy the trick "The Wizard," and no other upgrades during the run itself. The Legend rank shreds assume all upgrades ("Attributes").

  • This is for essentially all [RTA] categories, but if or how will load times between platforms and console versus emulators be adressed in the future?

  • Finally a specific "Timer Start" and "Timer Stop" would have to be determined as well. There are different approaches to this, that could also affect the sequence/order of shreds that you would pick from the map. "Timer Start" would be from selecting the first shred, and "Timer Stop" would be from finishing the last one, but exactly how that would be defined is the question.

"All Medals" I would estimate around 6 hours, and a lot of the events are.... ....the same. For instance "Compilation: Double Slopestyle" and "Compilation: '45 Slopestyle" contain the exact same Individual Levels (ILs) [Compilation + Wild Tree Fun], where the '45 has a 6:30.00 time limit and Double Slopestyle has a 6:40.00 time limit, but with different rankings/difficulty. "On The Rocks: '45 Slopestyle" and "On The Rocks: Back-2-Back Slopestyle" also have the same ILs [On The Rocks + Son Of A Birch], but again with 10 seconds difference in time limit and different ranking. There are similar pairings on the racing side as well.

My estimates are based on the times that appear in the tab "Shred and competition routes" in my routing spreadsheet, which also can be found here: https://docs.google.com/spreadsheets/d/e/2PACX-1vTbmf3F087yKZcT1ZO7Op7D2rfljTQJZYU4GIxmV5WeoKBClEvCo5L6lqxZXpjOg6QGDCm8XX8Sf9Lr/pubhtml#

SamOnKBDについて
i play videogames that most people consider "controller only" on keyboard very well
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