I think the level-up bug also affects the Sewers/Mount Alpha to a lesser degree, it just forces a "confirm" input to clear the level-up screen which is then registered as a "jump" input to the player controls. I remember falling off one of the gratings in the lava area and dying in the lava because of a level-up that forced me to let go at the wrong time.
I just added the "web" platform for this game as an alternative to "PC," but I can't tell whether you're actually playing online or what site it is, so I'm not going to change it. It's basically arbitrary anyway, the only means I know of to play it offline actually creates more lag than most browsers running it online.
An_D and I just decided we should probably require game audio to better detect spliced runs. I'm not sure I want to remove your run all of a sudden out of nowhere, I have to talk about it with them, but if you ever do more runs be sure to record your audio.
Unfortunately this run is invalid because part of the footage was cut or spliced at 9:49 in the video. You're perfectly welcome to submit a run that's much slower than the others, or where you don't skip clues or items that could be skipped, but as per the rules of speedrun leaderboards in general, you must show the video footage of the entire time you were playing the game from start to finish. Otherwise we can't tell how quickly you did it. Downtime counts, even if you weren't in the game! Please don't feel discouraged from running the game or submitting runs, though. We'd be happy to accept a second run recording no matter the time, as long as it's not cut in the middle. (Also, as a side note, we are measuring how long it took you to beat it, not how much video there is. You don't need to cut the video right at the end of the run, and your time in the menu before the run starts isn't counted. To get your leaderboard time, you measure from the point in the video where you hit "new game" to the point in the video where it fades to white.)
Just wanted to mention that the whole "made for kids/not made for kids" thing is for COPPA compliance, and if you select "made for kids" it disables comments on your video. I don't know how much you care about that, but I always select "not made for kids" on my uploads.
Thanks for creating the category for the run, and verifying it as a 100% run!
If you weren't sure, I guess you could have called it All Achievements or something, because I made sure to show that I got them all. (They appear as gray instead of white when you don't have them.)
I know chryoyo has been on here, they verified my Any% run last weekend, so if you can get ahold of them, you can check with them and maybe have them watch the run as well to make sure.
Since there are no rules listed for this game, I'm just copying the other runs for now, but I really think time should end when closing the cube holder thingy at the end of Death of the Firstborn. Unless you have the Owl Mask, you lose control over anything at that point. (Less importantly, I think time could start when the words, "The First Plague" appear, which is when the first playable screen loads, after you stop rowing the rowboat.)
Not trying to make it easier for myself to get ahead of everyone else (these rules would apply to all new runs), I just see things like this being done on other games. If nothing you do within those periods improves or worsens your time, why count them? (I've also noticed what I think might be some lag on my laptop during the flames in the final cutscene, which is minimal but ideally not something which should affect time.)
Eh, actually, I saw a case like this on another game, where the mods said to do a run and upload it, and then they would create the category. So I'll get to that. Course, it would be nice if someone else would run the category as well, but I guess I shouldn't complain about a free first place if that's how it works out.
Samsara Room was probably made by at least one of the same developers, under a different name. If you look at the Rusty Lake website's "about" page (rustylake.com/about), you can see that the two co-founders and central members of the team are Robin and Maarten (who have withheld their last names). Samsara Room was made by a "Studio Maarten," so at least Maarten, and possibly even Robin, was involved in creating it.
This one's an easy fix. This game is technically called Cube Escape: Paradox, not Rusty Lake: Paradox. (While it's a partly paid download, unlike the other Cube Escape games, it follows the limited cubical room design and escape format to some degree, certainly more than Roots or Paradise). Please fix!
So this didn't happen. Not that I blame anyone, and I'm kind of a hypocrite since I'm not on Discord, but I hope it still happens at some point.
I'm planning on running this game a bit (as my first few speedruns) and I was thinking about doing some all achievements runs (which is effectively 100% since there are no other optional tasks in the game). Could a new category be added for that?