コメント
スレッド: Sanabi
United KingdomManicJamie1 month ago

I also think "Real time" should be the main timing method by default for the Marathon Speedrun Mode category and not the IGT

Unfortunately "default timing mode" is still a per-game setting on SRC - there's a compromise to be made between 'do we want both times available? which should be default?' (does RTA matter when comparing speedrun mode runs?) made worse by the fact that only some categories have IGT, and so only some categories want that as the default.

Banzai これを好き
スレッド: Sanabi
United KingdomManicJamie1 month ago

Hi, I have a few suggestions that would bring this board more in line with what one would expect elsewhere on SRC:

  • Make KB/Controller split a global subcategory variable - this gives a leaderboard split under every category. Controller% can then be merged into Marathon.
  • Rename "Full Release->Speedrun Mode" to Segmented (and remove the redundant subcategory variable) to make it clearer from the name that it is not Marathon->Speedrun Mode.
  • Add levels for each of the 5 speedrun mode chapters.
  • Clarify timing rules - Marathon time starts on difficulty select and (as far as I can tell) when the final cutscene becomes visible, not "when credits roll" as in the Game Rules. Full game runs are submitted with milliseconds even though it is unclear where exactly the endpoint sits.

If migration is an issue I can offer scripts to automate the process if desired.

SMARTFRIDGE そして Banzai これを好き
スレッド: Hollow Knight
United KingdomManicJamie3 months ago

Scarab/Lumafly is used to install mods on the latest patch - MiniSavestates is not a mod but an assembly.

The most up-to-date instructions are in the HK-Resources Github repo - you replace [game files]/hollow_knight_Data/Managed/Assembly-CSharp.dll, then when you launch the game the text MiniSavestates Active should replace the Modding API text in the top left.

You cannot have Modding API enabled for runs, nor can it be installed alongside MiniSavestates.

Mizukii これを好き
スレッド: Hollow Knight
United KingdomManicJamie4 months ago

The cross-platform autosplitter has been made available for submissions, see the latest news post.

DawdlingPanda99 これを好き
スレッド: Hollow Knight
United KingdomManicJamie5 months ago

You can upload a video to google drive & provide a link as long as that video remains publicly accessible through Speedrun.com after verification.

You can also publish videos as unlisted on Youtube, meaning a direct link will be visible but the video will not be findable on Youtube.

BlossomtheCellist これを好き
ニュース: Hollow Knight
United KingdomManicJamie6 months ago

Yes, if you had a run rejected for a reason that is now legal, you may resubmit.

スレッド: Hollow Knight
United KingdomManicJamie8 months ago

You need to use a colo-specific save file, as the wave autosplits rely on the Journal entries being uncompleted for the relevant enemies. You can download a working file here, you will need to use DebugMod or a save editor to add the abilities you need. Also note that this is a 1221 save where Flukenest costs 2 notches instead of 3, so if you use flukenest make sure you're not still overcharmed when you're not supposed to be.

United KingdomManicJamie8 months ago

It is not a speedrun of Hollow Knight, but a different game. This would be better suited on a board for that game if it exists, but would likely be too specific for such a board.

We already need to relegate a majority of odd or infrequently-run categories to a separate spreadsheet to avoid clutter (and verifier load); adding other unrelated games would only make it worse.

BlossomtheCellist そして slaurent これを好き
スレッド: Hollow Knight
United KingdomManicJamie8 months ago

The autosplitter has a separate configuration (Edit Splits > Settings button); you can get splits from hksplitmaker which has autosplit triggers for all splits pre-made.

United KingdomManicJamie8 months ago

As a rule we will not add a new category before we get active interest in running it & at least 3 runs (though fewer is probably reasonable for HKMods) ready to submit; you can post runs in the Discord at #modded-categories so we can register interest.

Cqtastrophe これを好き
スレッド: Hollow Knight
United KingdomManicJamie9 months ago

Most resources are indeed currently available only on the discord, unfortunately, though some work is underway to remedy this. That said there aren't too many resources I am aware of for 107, but Hksplitmaker contains premade splits and route notes for the category.

BrockPercent これを好き
不明
United KingdomManicJamie10 months ago

Please ignore :)

スレッド: Hollow Knight
United KingdomManicJamie10 months ago

If you mean Mound Skip (inventory dropping or otherwise maintaining control during the Vengeful Spirit pickup, and using that to leave the room before being teleported behind the gate), that is banned as it is invisible control.

You can read the full NMG ruleset here.

Term0_0 これを好き
スレッド: Hollow Knight
United KingdomManicJamie11 months ago

NKG appears in P5 regardless of whether you banish or kill NKG in the overworld. If you let Zote die then GPZ does not appear in P5 (he is the only boss that does this)

emberrais そして F5Gabe これを好き
ニュース: Hollow Knight
United KingdomManicJamie1 year ago

IL runs may omit the timestamp, but must still show the Title Screen. In short, if you were submitting ILs with a quitout to show title screen at the end or at the start, you can keep doing that.

The new ruling only affects full game runs, so that if a recording eg. has an unreadable version number at the start due to compression, or simply starts too late, a title screen from a later quitout can be used.

スレッド: Talk
United KingdomManicJamie1 year ago

the chain

Gaming_64, YUMmy_Bacon5, そして CyanWes これを好き
スレッド: Hollow Knight
United KingdomManicJamie1 year ago

Stallball is NMG, but to my knowledge this just isn't worth due to the soul used (and needing to gather that soul, and the inconsistencies of stallballs...)

Sardine_Slayer そして ZEnryco これを好き
スレッド: Hollow Knight
United KingdomManicJamie1 year ago

No version prior to 1.4.3.2/3 exists on consoles, so the only way to play 1221 (as well as the only way to have load times removed) is on PC.

Note there is a set of console boards for RTA 1432/3 runs, so you can have times compared fairly there.

スレッド: Hollow Knight
United KingdomManicJamie2 years ago

Yes, you can use any input method so long as it is single-action to single-action - ie no macros, turbo etc. As long as you assign the paddles to normal keypresses/buttons, it's totally fine.

QuantumDuck これを好き
スレッド: Hollow Knight
United KingdomManicJamie2 years ago

All of the existing strats use shade soul, and on 1221 I believe the strat top All Skills runners use is preferable since Uumuu's random drift + not getting knocked back on 1221 make the ddark strat less consistent(?)

Regardless, here is the DDark + Shade soul strat for Uumuu on 1221 (Link to HK Speedrunning Community discord) https://discord.com/channels/772964112908156938/822611544231772170/835450427738423316

ManicJamieについて
See [speedruncompy](https://github.com/ManicJamie/speedruncompy), Hornet and [ByngoSink](https://byngosink.manicjamie.com).
参加日
4 years ago
オンライン
1 day ago
走行
46
プレイしたゲーム
Hollow Knight
Hollow Knight
最終ラン 2 years ago
20
走行
Hollow Knight Category Extensions
Hollow Knight Category Extensions
最終ラン 3 years ago
11
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Pseudoregalia
Pseudoregalia
最終ラン 5 months ago
8
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Celeste
Celeste
最終ラン 3 years ago
4
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Sanabi
Sanabi
最終ラン 1 month ago
3
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モデレートしているゲーム
Hollow Knight
Hollow Knight
最終アクション 8 months ago
463
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Hollow Knight Category Extensions
Hollow Knight Category Extensions
最終アクション 6 months ago
77
アクション
Hollow Knight Mods
Hollow Knight Mods
最終アクション 6 months ago
3
アクション