コメント
Hawaii, USAEllimist10 months ago

What was this emulated in that the final boss room didnt have a huge amount of lag starting?

ラン: B. Rap Boys
Hawaii, USAEllimist10 months ago

Go Ralf!

スレッド: Raiden Fighters Jet
Hawaii, USAEllimist10 months ago

"BAD" means the game ends before the final "Real" missions

"GOOD" means you get the non-simulation final missions. The "real" missions.

Good and Bad is how I have split Arcade games with two endings across all arcade games I moderate.

What are the conditions for entry then? The conditions will be put in the rules, if they are wrong please comment what they should be.

Utilized and https://raiden.fandom.com/wiki/Raiden_Fighters_Jet for determining conditions

Hawaii, USAEllimist10 months ago

What a great discovery! We definitely can make an alternate category for this setting. Thank you for posting this!

Hawaii, USAEllimist11 months ago

Fixed run to Phantom instead of Super Hornet

スレッド: Triple Hunt
Hawaii, USAEllimist1 year ago

https://www.mamedev.org/ is the emulator of choice.

I believe there is only 1 version of this game per http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=triplhnt&search_id=1

スレッド: Depthcharge
Hawaii, USAEllimist1 year ago

https://www.mamedev.org/ is the emulator of choice. Unfortunately linking the game ROM isnt allowed per SRC rules, but Pleasuredome likely has what you need.

We do not need any further moderators at this time, thank you.

スレッド: Canyon Bomber
Hawaii, USAEllimist1 year ago

Yes using an emulator is allowed. Any one that isnt in bad repute is fine, MAME is best and easiest, but I have seen some flavors like WolfMAME used for some games.

We do not need any further moderators at this time, thank you.

Hawaii, USAEllimist1 year ago

What an awesome run!

スレッド: Fort Solis
Hawaii, USAEllimist1 year ago

Hello,

I just ran this game intending a true Any%, but for some reason the guy didnt fall down in the last leg of the escape, and thus I got forced into the "Good" ending.

Can we split the categories into a Good and Bad Any%?

Thank you!

スレッド: Chaos Heat
Hawaii, USAEllimist1 year ago

Hello there,

I was wondering if it would be possible to get a 2P category?

Also I was wondering if it would be possible to open a new category for non-1CC runs? Would like to play this with my arcade partner but 1CC discourages us.

Thank you!

スレッド: Strike Gunner S.T.G.
Hawaii, USAEllimist1 year ago

Categories have been split into Arcade and SNES subcategories. Looking forward to seeing the SNES run of this game!

RetroMaestroHalil これを好き
スレッド: Strike Gunner S.T.G.
Hawaii, USAEllimist1 year ago

Hello! I will create Arcade and SNES subcategories. Thank you.

RetroMaestroHalil これを好き
スレッド: Shikigami no Shiro
Hawaii, USAEllimist1 year ago

Hello other arcade runners. Putting this here for future information. If you want to adjust difficulty, here is where to go in the DIP SWITCH Service Mode:

https://imgur.com/a/ORMy21F

5th option followed by the slider on the first option seems to control Difficulty.

CaoJie これを好き
不明
Hawaii, USAEllimist1 year ago
このコメントは削除されました
スレッド: Penguin Brothers
Hawaii, USAEllimist1 year ago

Thank you.

スレッド: Strikers 1945 III
Hawaii, USAEllimist1 year ago

Hello,

This game has a 2nd Loop after which you reach the true Game Over. I was wondering if we could get a 2 Loop subcategory for Arcade?

Video of a run my arcade partner and I did of the 2 Loop:

Thank you!

Hawaii, USAEllimist1 year ago

In general I suppose. I am a co-op player and the 1CC requirement definitely turns me away with my arcade friend, but I am sure its the same for various 1P runners too.

スレッド: Juno First
Hawaii, USAEllimist1 year ago

I am also going to enable the MS timer for all categories, and do my best to make sure its accurate during review.

スレッド: Juno First
Hawaii, USAEllimist1 year ago

Hello all,

DoritoBreath's run showed that the Atari version has a small quirk that I dont think is in the Arcade version. Namely: It is possible to hit the point limit in such a way that the point total is not immediately on the screen (at the end of a level warp)

For the purposes of clarity and ease of review, the rule on this is going to be that timer ends when the Score Total is visible on screen. If you find a way to get 50k sooner than the end of level warp, more the better on the timesave. I am looking frame by frame, so I will take the time of the first frame the total is visible.

If people disagree with this, please chime in.

brkmnly これを好き
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