スレッド
CanadaChuckorita2 years ago

I'll save the fine details, basically I'm a rookie with SRC and I was trying to do something on the Xenogears leaderboard that I didn't understand as well as I should have and I deleted many things instead of just one thing by accident. If there is some way to undo it (either by my own powers or site admin powers) I would appreciate it. Cheers

CanadaChuckorita4 years ago

Hello all, it's an exciting time for Xenogears speedrunning and I feel it's time to re-examine a few topics that are unrelated to the new glitches and skips. pidge and I have our own personal opinions on some things that should be changed and we would like to bring these issues up. They are as follows:

Turbo

Currently, the status quo is that Turbo is only allowed in some categories, and is particularly banned in Any% and Any% NMG. We would like to allow Turbo in all categories, with a new column added in the run information to show whether Turbo was used. While other games, such as the Legend of Dragoon, have gameplay mechanics that give Turbo a large advantage over regular mashing, Xenogears has no such mechanics and the only advantage is automatically advancing text. In addition, we all know Xenogears is an extremely text-heavy game with comparatively little amounts of gameplay for extremely long sections. Grinding runs out by having to mash for such extensive lengths is not only tedious and annoying but causes wrist wear and could lead to repetitive stress injuries, and the low amount of autoplaying cutscenes makes for very few bathroom and food/water breaks. There are also officially licensed turbo controllers released by Sony, making it an officially provided option. We believe that allowing Turbo will make the game more accessible by automating parts with little or no gameplay, sacrificing very little in terms of skill but allowing the runner to take better care of their body.

Timing end

Currently, the status quo is to end timing at "THE END" after the credits. I would like to bring up the idea of changing this to end timing earlier. It seems to be a relic of Japanese standards and I would personally like to make it more in line with most other English version JRPG standards. After talking with pidge we have two ideas for doing so:

  1. Ending time when the Urobolus battle screen fades to white. This would be close to a "last hit" standard while avoiding ambiguity in not knowing if a certain hit is going to be the last one.
  2. After Urobolus, ending time on last text input before credits roll. This would be the last input of the game and it is completely unambiguous.

If timing end is changed, all runs will have their times edited to reflect the new timing method.

Allowing sessions for long categories

Currently, splitting runs into multiple sessions is banned in all but the miscellaneous "Session%" category. While this is the status quo in almost all games, Xenogears is a particularly long game, with some categories exceeding 24 hours, a grueling task on a human body to do in one sitting. We would like to suggest allowing doing such categories in multiple sittings to allow them to be more inclusive and allow better self care for runners who wish to speedrun these tasks. If this is to be allowed, which categories should this be allowed for? Should it be based on length or decided by category directly?

Please let us know what you have to think about these topics.

CanadaChuckorita5 years ago

Discord: https://discordapp.com/invite/YF7vkSp

You can find current WRs on these leaderboards and you can find kosame's notes in the pinned Discord messages.

CanadaChuckorita5 years ago

Since I searched high and low and had to message Ghoul on Discord to get a link to this, I thought it would be best to post it here.

https://discord.gg/xCu7zA

CanadaChuckorita5 years ago

Hey, I'm Chuck, aka the only person who's finished a run of this game.

My old PB is from 4 years ago. Since then, I've become quite a busy man and I haven't been able to devote enough time to getting back into practice and improving it. However, that doesn't mean I haven't done some major route changes since my 10:31. I have all this information saved privately because I do work on routing here and there and it's subject to change at any time.

Due to that, I don't have any notes available publicly, because I don't know what I might change in the future. That being said, if you were to hit me up on Discord at Chuckorita#7390, I would be happy to polish my information up enough to send it to you. So don't be afraid to do so.

Happy running!

Chuckoritaについて
参加日
9 years ago
オンライン
today
走行
12
プレイしたゲーム
Persona 2: Eternal Punishment
Persona 2: Eternal Punishment
最終ラン 4 years ago
6
走行
We Love Katamari
We Love Katamari
最終ラン 5 years ago
2
走行
Final Fantasy IX
Final Fantasy IX
最終ラン 9 years ago
1
走行
Xenogears
Xenogears
最終ラン 4 years ago
1
走行
Arc the Lad: Twilight of the Spirits
Arc the Lad: Twilight of the Spirits
最終ラン 9 years ago
1
走行
GeoGuessr
GeoGuessr
最終ラン 3 years ago
1
走行
フォロー中のゲーム
Arc the Lad: Twilight of the Spirits
Arc the Lad: Twilight of the Spirits
最終訪問 5 years ago
49
訪問
Persona 2: Eternal Punishment
Persona 2: Eternal Punishment
最終訪問 2 days ago
299
訪問
Xenogears
Xenogears
最終訪問 1 year ago
215
訪問
モデレートしているゲーム
Persona 2: Eternal Punishment
Persona 2: Eternal Punishment
最終アクション 3 years ago
15
アクション
Xenogears
Xenogears
最終アクション 2 years ago
6
アクション