I can see the original clip was cut after main menu. Added clip with more of the start that also includes the main menu.
I still think it is difficult to say if it is a bug or not. Game specifically specifies going to main menu saves the game and the other one does not, so it is sensible this would happen. It is getting to close to alt+F4 option which likely should be considered a bug, but smart usage of the menu is less clear. Due to this I don't see it as a bug.
However, I am personally for defining it as a trick reserved for unrestricted (putting the current 100% run in unrestricted). It makes the 100% glitchless a thing no one would bother with, as it is tedious to farm low% drops, but for the other categories it is preferred distinction IMO. Keeping glitchless much closer to gamedev intended play, which works very well for the shorter categories, as it allows for more strats as different variant of play becomes more viable.
Grats on the sub 9. I agree that the strategy looks very promising.
Thanks, nice category to play. I expected it to be RNG party like demon% but not quite.
Hi, hope you have fun with this great speedgame, and I'm pretty sure both of us is happy to help learning the game.
As Mike said it is not possible so far we know because of the wider screen(and we been trying a lot and gone through 4 iterations getting where we are now). Genesis uses the same screen width so here is a recording from a while back showing an alternative method, though it doesn't save as much or look into my genesis run. All tricks from there does work in DOS iirc. Take that run with a grain of salt as it is not polished.
In genesis 2 player it is possible(2 player camera manipulation is crazy). The difference comes from how far you can get Erik into the door and we need to get past the halfway point so the wall rejects us the correct way.
Personally I do recommend using the SNES version instead, and map it out like a keyboard in an emulator. The community is small enough we accept emulators and care more about pushing the boundaries of the game.