Might not be relevant for speedruns, but I don't know where to write this so I'll write it here. Sorry for any problems. You might think that a character that can't prevent "Delay" can't really prevent it, but sometimes it does.
One if "Slow" fails. Like the attacks below. -"Delay Attack/Delay Buster" with "Slowtouch/Slowstrike" -"Status Reels" (When the hourglass is aligned) -"Gold Hourglass" -"Slime" -Dark Aeon's "Impulse" This includes cases where the target was originally a Slow. "Status Reels" and "Slime" don't ostensibly have a Slow, but they do exist and it only lasts 0 turns.
Second, if removing "Haste" fails. Like the attacks below. -"Tail Sweep" -"Condemn" -Dark Aeon's "Mega Flare" -Dark Aeon's "Oblivion" This includes cases where the target is not originally Haste.
For example, you can use this to mark something because Fire Blast bullets will stay there.
0416FEF8 3CC08034 0416FEFC 80C63558 0416FF00 C006000C 0416FF04 D01F0024 0416FF08 C0060014 0416FF0C 4BE918F4 04001800 D01F002C 04001804 C0060010 04001808 3CC040A0 0400180C 90DF0028 04001810 C21F0028 04001814 EC00802A 04001818 D01F0028 0400181C 4816E6F4 041700EC 60000000 04170100 60000000 04170114 60000000 04170254 60000000 AR Code for 1.1 USA