I will dig through, it is probably still in my recordings folder and I just never uploaded
Honestly, it just never came up when we made the board and rules. I need to make sure that the emulators are fairly time accurate, but as long as there is no material advantage outside of availability of the game and recording then I would be fine with it.
I am; I kept a copy of my state. I need to check if they work across different systems/accounts cause I am happy to share them if they do.
Is this game still active? Or does anyone have a written guide for it? I am curious about this run, but I don't have the free time to reroute it for myself. I'm trying to figure out if this is a run I can pick up now or if I need to wait until I have more free time.
So, I am trying to go through act 2 and learn the one-cycle trick for the boat, but every time I make the jump, I get caught on something in the roof for a split second, and it makes me miss the boat. I have tried swinging the sword as I hit the roof, right when I hit the roof, and right after, and I never seem to make the cycle. Is there something else to that jump that I am missing?
Even if speedrunning isn't supposed to be easy, it makes this game more accessible. Carpel Tunnel is a thing. If you don't like turbo just do like me and run no turbo.
Hi friends, I am not overly familiar with this game but I was curios about it as a run. Would the version in the Capcom Arcade Stadium be valid for the run?
I'm doing a 12 runs in 12 months challenge and looking for games that look interesting to learn for each month. I remembered being interested in this when it came out.
Yeah, basically it's just running the game as it was on launch. None of the new/Overpowered content characters/weapons.