Yes, that will be allowed in runs. Really nice find
We would need to see video of these to determine if and where it would be allowed. But versions of this already exist and used in runs, like right on the first ladder of the game, the autosave hits right when you climb the ladder. Quit and reload and you skip the first cutscene
press the discord icon underneath seen in the bottom right of the title section. That will take you right to it!
- Due to a high number of submission that include just screenshots or a very short video at the end of the run, I have decided to make a new category for these types of submission; "Unofficial Any%." Please refer to the rules of that category as there will still be some rules you will need to follow.
- Note that these boards will most likely not be used for the leaderboard found in-game.
- In the Any% category, we have added a new category split for ending location. It came to my knowledge that the game ended at Season X when it was first launched, and The Moon was added later.
- For both new categories above, I will be going through all rejected runs tomorrow (Friday) and accepting all that meet the criteria.
- On a final note, if you haven't noticed, I have added an Individual Level Leaderboard a couple days ago due to popular demand.
Have fun and thanks to everyone that has submitted and joined the discord so far. I have greatly appreciated it as it helps to grow this game and other UEFN games to hope one day that this will be a big series on this website!
If anyone can figure out a legit way to be able to do the 100 cats again after the first playthrough, please let me know!
I already tried uninstalling and reinstalling the game, and it was still on the 60 cats.
I was wondering if there was a big discord that has a bunch of smaller games on it, mainly with like Silly Games? Kinda like how the Indie Horror Speedrun Discord is setup.
I just got a small silly game (Zippy Detective: Cats) accepted, and feel I would rather have it in a discord like that rather than it’s own.
If there isn’t one, perhaps I could make one? Would it be sought after by some other games?
Plus, the first run in queue is a 600%, which no one wants to do 😂
I just want to point out that I’m only involved in this because I “kicked” you out of the FNAF relay run after you literally said you didn’t want to be in it anymore because I put you (and Louie) on backup. Bit funny ain’t it?
Base Patch is only for console, since console doesn't have a legit way to downpatch specific versions. You can use previous versions for 1.04, but those previous versions have a ton of technical issues compared to 1.04 so I don't recommend it
The mods said in the discord that it will be added soon (hopefully), they are just working everything out with it. But it will be All Missions, All Upgrades, and All Paint cans.
In today's update, contracts were slightly changed in that they can give multiple special conditions, and which higher levels are more likely to get contracts like these. Because of this, I decided to let you choose the one condition to keep if you get a contract like this.
While this does give a slight advantage to higher levels, I felt this was fairer to runners than other options, which would have given an advantage to lower levels.
I can put one for 1.04 Inbounds, but I can’t guarantee all of them will have a 600%. It pretty much follows the AU route, with just some minor differences based on what ending you are doing
It's been a while since this needed to be done, but up-to-date routes for the Main Categories can now be found under the "Guides" section! It is still a work in progress, but you can check back every so often to see when new stuff is added. If you would like to help in making routes for any version/category not listed, we will greatly appreciate it! Just check the discord to make sure that someone else isn't already working on it.
If you mean it’s different on 1.11 than on older patches, that is because the elevator button doesn’t turn green until the door starts opening now. Before it turned green when the elevator stopped moving. Thus, the 1.11 elevators give a slightly longer pause each trip. Hope this helps
As long as the save is from the current run, it is fine
Update: 1.09 is now live!
Side Note: We all don't have any idea when it's getting released on PC
Within the next couple of weeks, we will be adding version 1.09 to all leaderboards. Us verifiers just need to catch up on some stuff before we add it. We do ask to hold all runs done in version 1.09 until we add it, it will make it easier on all of us.
Note for AU/100% runs in 1.09: Shirts were added back into the inventory this update. So, the final count under the "Misc" tab is now 13 rows + 7 items when doing your final inventory look through.
We have to discuss this, we will announce later what the plan is. The update is not out of Steam yet, so it’s hard to test stuff since most of the mods are PC
(sorry for late reply) I also requested this when discussing the category at launch, and they denied it :(
We decided as a mod team to not verify runs that are deemed too slow of it's true potential, and this can also be found in the rules of SRC as well. First off, due to the use of hide deloads, the run would of been moved to Any%, which the WR for that is currently at 33 minutes, almost 3x faster. When skimming through the run, I also noticed you added unnecessary stuff to the route which would save so much time if you didn't do, like grabbing extra items like the flashlight/freddy upgrades, going to main entrance ending first, and also going to Chica's bakery at the end even though you already had 39 collectibles. Also next time, please message someone on the mod team about any issues or questions. Resubmitting a run isn't the way to go about it