Yeah that is (sort of) the case, the solutions scramble only when you soft reset the game. I made a small table of the first 10 seeds for PS3 (I dont know if 360 is the same).
SEED TIME SAFE BLOOD CARBON BUG HANG BC (003) 08:21 | 01 >> 13 << 11 >> 15 (14) | 3387 | 7667 | 361 | 1 | LOVE
So this is seed 3 (start the game and soft reset twice).
Just follow the guide that I posted you can get the game up and running in like 5 mins.
Thats how I do it with PS2 and Xbox runs but yeah depends on your desk/setup I guess.
Yeah its normal you can only do it once for some reason. I just hit Windows key and then I can move my mouse over to notepad. With DxWnd you don't need to do the task manager thing anymore it has a "Single Core Affinity" automatically when it launches the game so you only need to do it once anyway.
Check my guide I have a pre configured DxWnd config file you just need to import it. Change the window size to what you want (keep it 4:3).
Not sure on those stats specifically but if you have a way to transfer my save I have a 99 clears save in resources and you can use Katana A LOT.
Did you look at this: https://www.speedrun.com/sh2/guide/purme
There's literally millions of seeds.
No problem if you "want" the PC version check this: https://www.speedrun.com/sh2/guide/vaug4
No its in the rules that Emulators are banned, since a PC port exists there's literally no point running emulator.
Wanted to make a side by side but we already know its a 30ish second saving. Even with some minor mistakes I barely made the cycle. You must keep the first droid alive (0:16) so Panaka wastes time killing it, allowing you to push the box in a straight line. Next we also must skip the health pickup (1:39), you could maybe try landing on the small health pickup in the room (1:06) otherwise don't waste time getting it.
Skips that DONT work on PS1 JP:
Swamps of Naboo Jar Jar Skip (Tree not clippable). Otoh Gunga Guard has invisible wall (must be killed). Gardens of Theed Cannot jump forward from exploded pillar, must do PC strat. Mos Espa Arena Junkyard after Watto has a different layout, can still get down there but can't seem to jump over wall. Coruscant Wall collisions in "Underworld" fixed, can't skip first "elevating platform" or fight the boss from above.
Gameplay changes:
Rolling distance is increased. Padmes Lighting gun has a much greater distance. No Japanese dubbing so dialogue isn't faster. Some textures/railing added to the ceiling of Mos Espa Arena room with "thief".
Probably a bunch of other stuff was changed/added, will buy a JP copy at some point and do a proper playthrough/comparison. As it stands there's no way this version is competitive unless it has skips of its own.
Very easy no risk - just jump inbetween the doors and go diagonally. There's a chance of falling back into the elevator but that's all.
Can't do it on the earlier elevator because its too high up and you'll die. Maybe you can still get on top of it and get to the room below a bit earlier though.
Update on this, well thanks to Radge actually, you DO get the requirement despite it saying zero kills. Upon further inspection, yes, it did infact give me the star for it, in fact it might've given me shooting style star also, comparing the stars vs my UFO run which is the closest results screen I have for comparison:
Still we'd need a way to do this legit which of course is probably some odd way to get the UFO ending for 10 star.
EDIT: Actually maybe it didn't give me the shooting style, 2 more items (to make it 36(+2) like in the OP) in this run and it probably would've been 3 big stars. 4th star is the shooting kills. UNLESS, it gives you 10 stars and overlooks it. It's weird to me that shooting style is simply omitted, like it doesn't even rank you for it.
Perhaps I'll test this again and get all requirements (and force Good+ ending using gameshark because again, no way to get that without a gun).