Real time vs Ingame time
9 years ago
Gävleborg, Sweden

I just got a 13:44.44 time in all stages easy but only because my loading times are a lot better than everyone elses. My movement is subpar, and on Mansion I get very stuck twice which costs me over 10 seconds but it's still the BKT because of my faster loading times. Thus I think it's time we either start timing out loads manually or going by IGT.

Run link:

Hampshire, England

It appears nobody responded here but since I'm running the game again I agree, using real time in this when IGT is used in the other games doesn't really make any sense anyway. IGT is much more accurate too.

Just tried doing a full story easy run now and got 5:43 IGT, with a death on Mansion that cost 10-15 seconds and lots of other mistakes. I also haven't played this game in quite a while so my movement isn't the the best. I think sub 5:20 would be a good starting target but I won't go for it since this game is not very fun to run this way (too much random high damage situations + stucks in some levels).

編集者 投稿者 8 years ago
Gävleborg, Sweden

Yeah it's a real shame that the game is on CD. I feel that plays a major part in why the idea of grinding for a good time doesn't seem too attractive to people. I haven't tallied the IGT for my run, but I guess it would end up somewhere around the 6 minute mark.

Australia

How do you calculate IGT?

Hampshire, England

How do you calculate IGT?

Only just saw this reply, just add up the times you got on each level

ゲームスタッツ
フォロワー
59
走行
266
プレイヤー
40
最近の実行
レベル: Chemical Plant
レベル: Village
6th
0m 37s 000ms
theretronomicon
3 months ago
レベル: Village
10th
0m 19s 300ms
theretronomicon
3 months ago
レベル: Chinese
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