ビデオが危険にさらされています
Emulator: Nestopia v1.40 Timer: Livesplit Recorder: OBS
This is a PB run of SingleGame% of Tecmo Super Bowl (NES). 49ers are the team used in this run: the roster is altered to slot Jerry Rice (WR) in at RB and the Indianapolis Colts are chosen as they seemingly have the slowest defensive stats in the game (tecmogeek.com) in addition to being arguably the worst defense against the run. Additionally by measuring 10 seconds of game clock against real time (3.33 - 3.5 seconds) it seems the game clock runs almost precisely 3x as fast as real time. Making 1:40-1:45 the approximate best possible time for a quarter, and 6:40-7:00 the best possible time for a single game (exclusively on-field time, excluding possible wasted time from screen animations, tackles, CPU timeouts, play mistakes (early OOB), additional play calls, etc.). Bo Jackson is probably still the best (easiest?) man for the job considering his high top speed, although Jerry Rice carries a slightly higher Running Speed, which may theoretically help with his ability to change direction so quickly and dodge tackles in close range. I have also been trying to figure out the fastest possible way to score (shortest animation time): my estimate at this point would be that safeties are the fastest scoring method, followed by field goals and touchdowns respectively. Sub-7:30 is very doable, but the level of execution isn't quite there yet with this run ;p
Recently, we've had a number of submissions for the Win Super Bowl Category that have modified the CPU teams' rosters. This is not technically against the rules as listed now, but at some point (through various changes of hands this board has had) the rules were changed to allow for this. Rather t