ビデオが危険にさらされています

この実行のビデオはTwitchによって削除される危険があります
Win A Single Game in 8m 12s by
この実行のビデオはTwitchによって削除される危険があります
説明

Emulator: Nestopia v1.40 Timer: Livesplit Recorder: OBS

This is a PB run of SingleGame% of Tecmo Super Bowl (NES). 49ers are the team used in this run: the roster is altered to slot Jerry Rice (WR) in at RB and the Indianapolis Colts are chosen as they seemingly have the slowest defensive stats in the game (tecmogeek.com) in addition to being arguably the worst defense against the run. Additionally by measuring 10 seconds of game clock against real time (3.33 - 3.5 seconds) it seems the game clock runs almost precisely 3x as fast as real time. Making 1:40-1:45 the approximate best possible time for a quarter, and 6:40-7:00 the best possible time for a single game (exclusively on-field time, excluding possible wasted time from screen animations, tackles, CPU timeouts, play mistakes (early OOB), additional play calls, etc.). Bo Jackson is probably still the best (easiest?) man for the job considering his high top speed, although Jerry Rice carries a slightly higher Running Speed, which may theoretically help with his ability to change direction so quickly and dodge tackles in close range. I have also been trying to figure out the fastest possible way to score (shortest animation time): my estimate at this point would be that safeties are the fastest scoring method, followed by field goals and touchdowns respectively. Sub-7:30 is very doable, but the level of execution isn't quite there yet with this run ;p

リーダーボード
カテゴリー
Win A Single Game
走行
ランク
15th
時間
8m 12s
日付
7 years ago
プラットフォーム
USA / NTSCNESᴇᴍᴜ
詳細
プレイヤー
検証済み
7 years ago
提出
7 years ago
タイムスプリット
提供者 Splits.io
#名前スプリット終了時間
11st Quarter1m 59s 138ms1m 59s 138ms
22nd Quarter2m 11s 868ms4m 11s 006ms
33rd Quarter2m 03s 943ms6m 14s 949ms
4The Final Countdown
ゴールド
1m 55s 834ms8m 10s 784ms
ゲームスタッツ
フォロワー
49
走行
108
プレイヤー
48
最新ニュース
Clarity and Consistency (Recent Changes & Fixes)

When I took over moderation of this game 2 months ago, I decided to make a few changes. For example, data resets were initially required to be shown in Single Game by previous moderators. I met this requirement myself in my first submission, then I became a mod and realized that half the accepted ru

2 years ago
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