Well, should be self-explanatory. Considering, there is a glitch that basically allows you to skip the game, the difference between any% and any% glitchless should definitely be enough to justify them to be separate categories.
There is one little problem that needs to be addressed though before that split can be done. More specifically, there is one "minor glitch" that I used in my run, which is, deleting Items by "dragging" them out of the inventory and then entering the next fight. As this IS technically a glitch, it should thus not be allowed by definition of a glitchless category.
But then again, that glitch hardly affects anything and its only purpose is to (maybe?) safe a few seconds, so invalidating that run for that sole reason seems a bit extreme as well.
So that leaves us with two options for the new category.
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we call it "any% glitchless" and I have to make a new run (which is fine because I want to pick up this game again anyways and push for the sub 40)
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we call it "any% no major glitches" and allow that inventory glitch thing - this way, none of the runs have to be invalidated.
I personally would rather go with the first solution because its "cleaner" but both would be fine to me.
oh right, I totally forgot ... there is also baron fight.
In that regard I want to be honest ... I really don't like baron glitchless because its slow, kind of an autoscroller and you can definitely die in that fight. So basically, no major glitches could allow messing with the AI by entering fights alone and stuff like destroying items faster but bans the truly gamebreaking stuff that skips chapters.
I like the idea of no major glitches - small optimizations to save time and make Baron slightly safer/faster aren't a big deal in the long run compared to the pvp glitch completely destroying the game. It does bring up the issue of "what is considered a major glitch" and having to manually ban things on a case by case basis feels a bit awkward but I think it's worth if it means not having to deal with a much more annoying baron fight that doesn't really add anything to the run. At the same time it's not a big deal either way, any% glitchless is fine as well.
Alright, I think, if there are no objections, I will just add a, let's call it "draft" for a NMG category to the leaderboard. For now, I believe, it will be enough to simply ban access to the PvP arena as all the "game-breaking" stuff appears to be related to that. This way, no runs have to be invalidated or moved to a category they don't really fit in. Regarding AI manipulation, I don't think it needs to be banned for the time being as the only fight we currently "break" with it is baron by making him attack himself. But when you consider, that even without that, you would still have to wait for him basically destroying himself, it doesn't even make that much of a difference, lol. So I would say, breaking the game by a "moderate" amount is okay.
Of course, as MoolesMun already mentioned, we will have to evaluate future glitches case-by-case but I don't see this as a bad thing if it allows us to create a category that is genuinely fun to run and watch.
Oh .. what about the other categories? I know, they are empty, but to be honest, I think, they should be considered "NMG" categories as well. Because I don't see any reason why we should have a category that intentionally has harder fights just to then skip them anyways...
New category is created. I simply moved Mooles's run to a new category and changed the old any% into the new NMG, because its less work that way.
I handled it the way that I simply banned any interaction with the PvP arena. I think, that should take care of everything that would be considered "major" glitch for now. If not, please let me know so that I can come up with a better ruleset :p
Also I've done some routing for NMG and was able to get some improvements to both time and safety. Will probably try and go for the sub 40 when I find motivation to actually RUN the route, lol