How come clipping threw the stars does not count as a glitch for glitchless
A Glitch is an unintended mechanic of the game, the game code malfunctions and produces an unintended result.
If you meant the stair clip in DSGH that is just the result of Mario moving just the right amount of pixels on a specific frame with a good angle on the stairs, no malfuction occured on the code since Mario's speed is just doing exactly what it was programmed for therefore stair clipping is not a glitch.
Now if you meant Star World 1 zips that's because only 4 yellow blocks can be spinning on screen at the same time, hitting a 5th block will cause the 1st to stop spinning, note that the game is programmed to push you out of solid blocks so when you zip through the yellow blocks your cape his new blocks around you making the ones where Mario is solid, since they're solid they push you out making you hit more blocks and the process repeats in a chain reaction. Again note that the game code did its job: pushing you out of solid blocks while no allowing more than 4 blocks spinning on screen; no glitch happened.
Some players fly doors 2 and 7 at Bowser's, it can be argued to be a glitch too however the game has an internal timer called "take off meter" but for some reason that timer wasn't programmed to reset between transitions like doors or pipes. Once again the game's code did nothing wrong since the timer simply doesn't reset so door/pipe flying are not glitches either.
Glitches have a human factor, we force the glitch to happen. if anything we can argue that these examples are exploits, the result of bad programming that we can take advantage of. It's up to the community to debate these things I believe there is a round table at our discord to discuss these things in detail, so keep composture, behave and you can bring any SMW topic to the table to clarify it.
I was playing around on a online rom hack of super mario world. I was trying to beat a level with a spring I collected at the start. I got to a vine beside a wall and could not go up but then if I held the spring into the wall let go and while it was getting pushed into me i started climbing it came with me. I could not find any other person online who had done this so I thaught to ask here.
It is a glitch I do all the time there is an easyer way to use it where you throw the item up the vine and grab it before it hits the ground then you will be carrying it well you are climbing the vine it works well in iggy's castle you can practice it there
Carrying an object while on a vine or fence seems to be an intended mechanic of the vanilla game, though I can't say it's particularly useful in a general way. I can only think of two examples where carrying something up a vine can be helpful (and yet still optional to do).
At Special level Gnarly there's a P-Switch you can carry all the way up using the vines, doing it should give you more time to enter the pipe with the extra Dragon Coins after pressing it. At Chocolate Island 3, in a 90 Exit Small Only run you carry a Koopa shell up a vine because you need a shell jump-mid air combo to reach the secret exit.
If there are other examples of this mechanic they're probably for very specific reasons outside of casual vanilla gameplay, more likely in romhacks.
i dont think it is because of the fact you cant grab the vine while holding the item it needs to be in the air for it to work
I was messing around again and I was on one of those moving ropes and when it hit a wall it kicked me off butI was still in the rope state but I could move up down left and right meaning I could simply fly. Does anybody know why?
Me again. I was playing a rom hack where I had a shell and a spring and when I threw the shell up right where the spring was when I went to grab the spring I grabbed both the shell and the spring at the same time?? is that common or smth??
Yea it is common I have had it happen in the star road where I grab a yoshi and a p switch at the same time