WR by 2 frames! This category is very interesting because fast accel doesn't save any time. This is due to the fact that koopas wake up on a framerule timer, so even with accel at the start of the level, the koopa will wake up on the same frame. This was a perfect time for what I was going for, however, there is still at least one more frame that is savable by jumping a frame earlier for the second to last jump and doing a frame perfect mid-air A release for the jump over the flagpole. According to Simplistic, this category should also in theory be faster on All-Stars since you can manip 1-1 framerule based on start press, so that might also be a timesave for the future. Regardless, I'm pretty satisfied with this time, but I'll likely return in the future to improve this further!
Desktop Only Video:
Played on Nestopia UE
Hey Folks!
Just wanted to announce a new change to timing methods for both 11x categories. The new timing standards are as follows:
- Timing starts from power-on/reset (or game select if you're using one of the combo cartridges).
- Timing ends on grabbing the axe on the 11th run.
- Time betw