List of glitches that were found to improve Super Mario speedrun .
Wrong Warp 4-2 : Andgrewg. Wrong Warp 8-4 and Pixel Jump : Andrewg. FlagPole Glitch : klmz.. setup prepared by SockFolder and Mav6771
If there are any other please mention in comment thanks.
He was the first person to push the limits and reach 5 minutes mark and then improving his WR under 5 minutes since 2006 .
Here you go https://www.speedrun.com/user/andrewg
FailFish Why don't you double-check before posting something ? FailFish You incorrectly wrote andrew's nickname.
Also I am not sure this thread has any interest. Anyone who follows the speedrun of this game knows about its history. I guess .... I hope ...
"Wrong Warp 4-2 : Andgrewg. Wrong Warp 8-4 and Pixel Jump : Andrewg. "
I think these were all known before andrewg started running.
@eddiecatgaming I was just making a joke about the kid misspelling andrewg, not that I wanted to say something.
i_o_l : i saw on youtube Mario SpeedRun Progression in that video he told andrewg hid it from others , dont know if its true or not ?
I really doubt he'd hide it from others. He seems too nice a guy to do that. Then again I don't really watch his stream so...
These glitches were banned at the time, he didn't hide them. The WR didn't really progress from 5:05 to 5:00, all runs before followed the Twin Galaxies ruleset while andrewg made it for SpeedDemosArchive (although andrewg's run is better in every regard and not just due to glitches). Here's a TAS older than the 5:00 with all 3 glitches: http://tasvideos.org/374M.html
Andrewg found the method of bumping into blocks for the 4-2 warp (or a TASer may have, but ignored it for being slower than the wallclip). Also bullet bill glitch was first used in this TAS by kmlz: http://tasvideos.org/1080M.html
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