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Standardizing Timing for Runs.
It has been decided that we need to have a consistent and easy to understand method to retime runs of this game without loads. There have been changes in timing methods in the past, but they have never been applied to every run on the board, so timing methods between certain runs vary. To help with
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レベル: Super Awesome Kaos Showdown
レベル: Super Awesome Kaos Showdown
レベル: Chapter 1: Cradle of Creation