Is the quicksave/quickload ban just to ensure it is one complete run? Can I use quicksave/quickload for audio skips if I display an external timer?
I do have to wonder whether said ban applies to just PC or other platforms. Because I the quick save/load is obviously instant on a PC with an SSD, but consoles aren't going to have that luxury. Even with a faster HDD in an OG Xbox, the quick save takes several seconds. Still beats having to restart the entire mission in the event of a safety save taken for a risky segment, or a maneuver where you need things to go a specific way.
It wouldn't make a whole lot of sense to only apply it to only PC. Sure consoles don't save very quickly at all. But allowing even the slower QS would allow console to be a much safer run since flubbing an area would lose maybe a minute or two instead of 5-15. It doesn't add up. SC1 used to have the same restriction before the community decided to allow it, and console SC1 doesn't even have QS.