@Almine (https://www.speedrun.com/user/Almine) found a very interesting bug during the intro, that allows for accessing the build menu and inventory before the run begins:
It looks like there are a few ways to exploit this, most importantly you can exit the drop pod before being able to move freely.
According to our rules, "The timer starts when the player is allowed to move freely or when the "skip intro" button is pressed". Since you can't move freely yet, I don't think this would require we start the timer, but it does allow for doing some actions "pre-run". What do we think about this?
I don't see how "exiting the pod before being able to move freely" impacts the run, can it give you a positional advantage? As of now there is no seperate 'glitchless' category. My view is to permit such glitches if they are not game breaking like the glitch that allowed sending multiple packages at once in multiplayer. Also the rules state: Runs that used bugs that become fixed in later versions may be invalidated depending on the bug, on a case by case basis that anyone can open.