Multiplayer runs
8 months ago

The issue pertaining to some multiplayer runs is that players are seen moving before the timer starts, therefore making most times faster. Time should start on first movement of any player rather than starting when the recording player begins movement.

Vietnam
FireRuin
Any/All, He/Him, They/Them
8 months ago

unless you are going to run more of this game then i dont see a problem here

編集者 投稿者 8 months ago
Brazil

But time starts upon getting teleported

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8 months ago
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