Multiplayer runs
The issue pertaining to some multiplayer runs is that players are seen moving before the timer starts, therefore making most times faster. Time should start on first movement of any player rather than starting when the recording player begins movement.
New Categories
New categories have been added! Those being SurviveDeath%, and 11 IL, for more info check their rules and gl players grinding for new wrs
最近の実行
レベル: Start your shift by clocking in from the backroom
レベル: Start your shift by clocking in from the backroom