I would like a low% category to be in Red Ball 4 (Mobile), it's already in Red Ball 4 Vol.1, so why not here? I have recently been looking for some strategies that can skip stars and kills, and there's a lot of them, for example, Level 3 of Green Hills can actually be done without collecting a single star.
ive been wondering the same thing. levels 1-4 are all able to be done without a single star collected
Actually, we just spent some time with TylerdexDeluxe and you actually collect stars only in levels 5, 9 and 11! With kills, you kill enemies only in levels 13, 14 and 15, but 13 and 14 could be skipped with very hard jumps
Yeah, but it's just gonna be a bit weird to make a ruleset because of the ridiculously hard jumps in 13/14. If we make them required, it won't be fun to run and will just be annoying and long. If we don't then it's not really a true low% so idk but I definitely like the idea
says Tyler that can do a 0star level 10 when he wants to while I can't do it once after 15 minutes
Just putting this here as a progress update, and an easier way to find which levels can be worked on, even though it will probably be out of date quickly, this will make it easier to update First number is the level, second number is stars, and third number is kills
1: 0, 0 2: 0, 0 3: 0, 0 4: 0, 0 5: 2, 0 6: 0, 0 7: 0, 0 8: 0, 0 9: 3, 0 10: 0, 0 11: 0, 0 12: 0, 0 13: 0, 1 14: 0, 0 15: 0, 6
In conclusion, the levels which collect stars are:
5 (2 stars) 9 (3 stars)
And the levels which kill enemies are:
13 (1 kill) 15 (6 kills)
Also, has anyone managed to execute the "boss push" on the mobile version of the game? It's used in the rb4v1 WR, though it is a glitch but we could use it for a glitched low%. The boss seems to have slightly different mechanics in the mobile version, so I don't know if it's possible, but that could eliminate 5 kills from the run
The boss push / roll is impossible on mobile. In Vol.1, the bosses hurt period is around 1-2 seconds, while it is under 1 in Mobile.
Yeah, I think the list I wrote above is pretty much finalised then. 9 and 5 might have undiscovered strategies which enable them to be completed with less stars tho. What happens if people complete runs with these numbers as low%, but then a new strat is found to be able to only collect 2 stars in 9 for example?
When I'm already talking about it in the comments, I got a 1 0 level 5, so that's probably final
Have you guys tried jumping over the water gap in level 13, without touching the box? I've been doing attempts and have been getting pretty close. I say delay your jump as much as possible, as you can jump in the air, and see if you can make the gap. I was able to do this in level 5, so it might be possible in level 13 too
Yeah it's done in level 5, but no one has been able to do it in 13 and I personally don't think it's doable, but feel free to prove me wrong lol
I think u have to get it first try or restart the level though, you need a lot of momentum
You are now allowed to submit runs done on the official WebGL Unity version of the game, which can be found here:
There is currently no speed challenge mode available for this version, which means you cannot submit