Run starts at around 49:26, ends at around 1:12:08.
Getting steady progress, haven't seen any runs from anyone else in a bit so maybe I can find new places to optimize. I'm glad I realized I could save time on my way to the theater key on that big room with all the enemies right before the third switch. Even if I mangled the execution and couldn't get the timesave after all.
I'm watching the vod now and I don't know why the last 30-40 seconds get skipped but here's a screenshot of the ingame time. https://imgur.com/a/Y5c9Dv9
# | 名前 | スプリット | 終了時間 |
---|---|---|---|
1 | Dream Breaker ゴールド | 0m 25s 767ms | 0m 25s 767ms |
2 | Slide ゴールド | 1m 13s 062ms | 1m 38s 829ms |
3 | Ascendant Flame ゴールド | 1m 12s 580ms | 2m 51s 409ms |
4 | Solar Wind | 1m 57s 402ms | 4m 48s 811ms |
5 | Cling Gem ゴールド | 1m 02s 316ms | 5m 51s 127ms |
6 | Indignation | 0m 57s 964ms | 6m 49s 091ms |
7 | Sun Greaves | 0m 56s 283ms | 7m 45s 374ms |
8 | Sunsetter | 1m 57s 687ms | 9m 43s 061ms |
9 | Keep Key | 1m 42s 562ms | 11m 25s 623ms |
10 | Underbelly Key | 1m 13s 485ms | 12m 39s 108ms |
11 | Strikebreak | 0m 58s 189ms | 13m 37s 297ms |
12 | Soul Cutter | 1m 57s 872ms | 15m 35s 169ms |
13 | Theater Key | 2m 27s 335ms | 18m 02s 504ms |
14 | Bailey Key | 0m 57s 529ms | 19m 00s 033ms |
15 | Tower Key | 1m 15s 590ms | 20m 15s 623ms |
16 | End ゴールド | 2m 21s 005ms | 22m 36s 628ms |
With the Map Update, 2 breakable Walls, and a passage connecting them, were added in the Dillapidated Dungeon:
- near Strong Eyes
- near the Castle Sansa Exit.
This passage allows for skipping the key door near Strong Eyes when leaving for the Sansa Castle.
However, the passage is not enclosed