This thread will be the place to talk about techniques and potential timesaver or glitches found. In regards to @Abyvs ‘s comment in the general thread, Milo and I have been experimenting with glitching through walls, mainly the green ones, for a bit now. Your character can get somewhat inside the wall, but no further from what I can tell,,, yet.
The ball is a good contender, but there’s no way for it to push against you while you’re against a wall, Though I haven’t tested it as much. It’s definitely worth looking into more.
The most promising thing I’ve found while messing around are the red cube physics, while using the R bumper, a variety of things can happen. In certain stages, the red cubes can actually glitch into eachother causing the frame rate to turn into a slideshow, other times it counts as attached to eachother while being on the other side of you, and on very rare occasions, it gets partially phased into itself and creates a kind of perpetual motion machine that moves by itself. I haven’t been able to get this on video, so you’ll have to take my word for it.
The biggest thing stopping this game from possibly being sub 10 is out of bounds skips, or level skips.