Runner Note: Not known at the time but this run was performed on a 1st Gen Super Slim (CECH-4002A) through testing I have discovered that 2nd gen Super Slims load roughly 40s faster.
The run was very unique for my playstyle, I am known for flying ahead of most runners in the first 2/3 of the game and then falling behind in the final act. However this run played out differently I played okay for the most part but was most proud of how much I clutched Final Fights (which is a rare thing for me to do).
To quickly detail the run Early Game: Overall amazing but could techincally improve it by 10s
Mid Game: Very rough in places, had a horrible Agrabah but a perfect Neverland
End Game: Hollow Bastion 1 was horrible due to poor execution on Riku 1 & a dropped input on Maleficent, everything else after that was solid
I believe this game can definitely be pushed down to a 2:42 and might consider going for that goal in the future but for now I will focus my attention on the PC release & PS4 Port.
# | 名前 | スプリット | 終了時間 |
---|---|---|---|
1 | Darkside | 7m 25s 218ms | 7m 25s 218ms |
2 | Destiny Islands | 6m 13s 709ms | 13m 38s 927ms |
3 | Darkside II | 2m 22s 328ms | 16m 01s 255ms |
4 | Leon | 1m 57s 802ms | 17m 59s 057ms |
5 | Guard Armor | 2m 46s 485ms | 20m 45s 542ms |
6 | Cards & Tower | 6m 49s 673ms | 27m 35s 215ms |
7 | Trickmaster | 2m 08s 489ms | 29m 43s 704ms |
8 | Sabor | 3m 19s 396ms | 33m 03s 100ms |
9 | Save The Gorillas | 6m 03s 626ms | 39m 06s 726ms |
10 | Sabor II | 0m 48s 675ms | 39m 55s 401ms |
11 | Clayton | 2m 22s 431ms | 42m 17s 832ms |
12 | Simba Summon | 11m 22s 040ms | 53m 39s 872ms |
13 | Desert Fight | 6m 59s 356ms | 1h 00m 39s 228ms |
14 | Pot Centipede | 2m 56s 109ms | 1h 03m 35s 337ms |
15 | Cave of Wonders | 1m 10s 272ms | 1h 04m 45s 609ms |
16 | Jafar | 2m 05s 149ms | 1h 06m 50s 758ms |
17 | Jafar II | 1m 03s 641ms | 1h 07m 54s 399ms |
18 | Parasite Cage | 7m 18s 860ms | 1h 15m 13s 259ms |
19 | Parasite Cage II | 1m 38s 916ms | 1h 16m 52s 175ms |
20 | LSB | 10m 30s 371ms | 1h 27m 22s 546ms |
21 | Oogie Boogie | 1m 54s 080ms | 1h 29m 16s 626ms |
22 | Oogie Boogie II | 1m 32s 620ms | 1h 30m 49s 246ms |
23 | Anti Sora ゴールド | 5m 39s 319ms | 1h 36m 28s 565ms |
24 | Captain Hook | 2m 37s 274ms | 1h 39m 05s 839ms |
25 | Opposite Armor | 5m 47s 122ms | 1h 44m 52s 961ms |
26 | Riku | 9m 55s 936ms | 1h 54m 48s 897ms |
27 | Maleficent | 7m 02s 355ms | 2h 01m 51s 252ms |
28 | Maleficent II | 1m 17s 339ms | 2h 03m 08s 591ms |
29 | Riku II | 2m 07s 932ms | 2h 05m 16s 523ms |
30 | Behemoth | 13m 39s 202ms | 2h 18m 55s 725ms |
31 | Behemoth II | 6m 23s 932ms | 2h 25m 19s 657ms |
32 | Chernabog | 5m 29s 020ms | 2h 30m 48s 677ms |
33 | Final Rest | 2m 54s 336ms | 2h 33m 43s 013ms |
34 | Ansem | 2m 14s 783ms | 2h 35m 57s 796ms |
35 | Ansem II | 1m 52s 189ms | 2h 37m 49s 985ms |
36 | Ansem III | 1m 16s 084ms | 2h 39m 06s 069ms |
37 | World of Chaos ゴールド | 2m 35s 076ms | 2h 41m 41s 145ms |
38 | Ansem IV | 2m 06s 135ms | 2h 43m 47s 280ms |
Hey everyone,
About a month ago, sh2_luck released a patch for the Original PS2 Versions of Kingdom Hearts 1 that allowed for cutscenes to be skipped. Final Mix PS2 support was not included in the previously released patch version, but as of this release version Final Mix PS2 is now supported!
Sh2