New category.
3 years ago

Like in NES wersion, there is the way to freeze Harry and Marv and wait for nearly 20 minutes. So second category may have other winning condition. Time may either stop when Harry and Marv gets freezed/stuck (like in bath on level 1), or when you make last button input (like in TAS runs made). Its the good question what wariant to use, but both wariants actually makes possible to make runs faster in this second category, and not the same lenght. I dont think what making some categories with multiple difficulty levels (from "Beginner" to "Expert") will be good idea, because tactic will be the same freezing Wet Bandits and waiting ± 20 minutes. But it can be good idea when used to "Stuck%" categories.

編集者 投稿者 3 years ago
New York, USA

The variance between the two modes is small, because you need RNG in beginner mode to have them go to the proper house 2nd (as they always go to the same house first) and in the expert mode, it's available as their first location. This makes completion of the objective able to be achieved earlier in the expert mode (last button press) but the timer takes longer to resolve.

So, in short, if we're evaluating based on the last input, I would submit the expert version of the run, which allows earliest possible trapping in the bathtub. However, if its when the timer runs out for the end of the game, then I'd go with beginner, which is half the time.

I've recently completed a "most houses" run that might be a better fit for an alternate category. In this category, the objective would be to expel them from as many houses as possible. I've attached my "most houses" run here. I'm okay with however we'd like to proceed!

Actually i have an new idea.

We already thinked about "Stuck%" and "Last input%", "Most houses" is your idea. My idea is what the "Score%" or "100%", where the main competition is about score points (more score points - the better), and you must earn as much as possible before timer ends. So if someone, exzample, earned 5000 points and next you earned 6000 - you on first. Because in this game on end of timer only 2 things what changes is amount of saved houses ("Most houses%") and the score points ("Score%").

New York, USA

With a score-based %, that inspires changing weapons every shot, disassembling, and reforming, to maximize the weapon bonus within the houses, without ticking time off the clock. This will extend the runs by close to 2x, around 2 hours, as you will be in menus very often.

I don't mind if we do the category, it's just going to invariably take more time on those runs.

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