投稿日 12 days ago 投稿者:

Rules & Leaderboards have been updated!

To fit the current game's state, with the new entities, glitches, and most importantly modifiers, I have updated the leaderboards to accommodate all these changes.

Previously, modifiers were going to be a separate leaderboard (category extensions) but I have decided against that.

Rule Changes

  • No longer required to display the hipheight flag, as it has been removed
  • Exposure modifier allowed to be used
  • Further glitches clarification

Leaderboard Changes

Any%

  • Addition of Unrestricted and No Major Glitches variable

Damage%

  • Addition of all new entities (excluding teh epik duck, which is loading time dependent)
  • This category is unrestricted

Modifier%

  • Modifiers have their own Full Game Category much like Any%, as it will play out like Any% (reaching Saferoom 5)
  • Variables will include specific modifiers, modifier combos
  • More variables will come soon!
  • This category is unrestricted

For example, DOWN DOWN DOWN DOWN, which is the literal modifier. Joey% is the maxed out doombringer modifiers.

Combos can be set modifiers to play with, that make the game harder or challenging, or more fun and managable. Present ideas in the discord server!

Highest Saferoom

  • Renamed from "Saferoom Marathon" to "Highest Saferoom"

Start - Saferoom X

  • Addition of Unrestricted and No Major Glitches variable
Remember to join our Discord server which is linked right beside the game!
We have text channels, voice channels, an active community, and both developers are in!
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投稿日 3 months ago 投稿者:

Just going to make this very short:

Please use the in-game splits the timer provides for you because the splits actually give you the time

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投稿日 4 months ago 投稿者:

yeah hi everyone I just updated the highest saferoom category so you can add up to 8 players now. you're welcome byeee

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投稿日 4 months ago 投稿者:

Hi everyone, ILs are going to be added to leaderboards after today's poll ended with a large majority voting in favor of adding ILs. To finalize how they will be timed, I've created another poll with two main options:

  1. Start of the game → X Saferoom
  2. X Saferoom → X Saferoom (1-2, 3-4, etc.)
  3. Both of the above

Poll concluded

If you have any questions or even suggestions please comment them below and I'll answer them! Thank you all for your input!

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投稿日 4 months ago 投稿者:

Due to the rules having hardly any effort, I decided to reformat the rules to make it easier to look at

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投稿日 4 months ago 投稿者:

Hello everyone! I've created a poll, which is open to all runners to see if the community would like to have individual levels. If you have any questions or suggestions for the ILs comment below and I'll make sure to read all of them. The poll is now closed will close on December 6th 12 PM (Noon) EST.

Note that using a VPN will not allow you to vote so make sure you don't have one enabled and you should be able to vote!

Vote here! You can view the the results here

FAQ:

  • Q: How would Individual Levels (ILs) work?
  • A: There would be individual levels for each saferoom starting from Saferoom 0 going to Saferoom 5 (the final room where new entities are introduced).
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投稿日 4 months ago 投稿者:

To make this more fair for everyone, we are changing the damage% timing methodologies.

Time now starts when the red timer becomes white.

Time now ends when the white screen appears after you are killed by said entity (Coronation, Goatman, whatever.)

This is the best way to retime it because currently, the timer is glitched with some room generations, giving people benefits and basically giving free world records.

All current runs will NOT be rejected, instead they will be out of queue temporarily as the moderators redo the times (mostly me lmao)

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投稿日 4 months ago 投稿者:

go crazy i guess?

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Major Rules & Leaderboard Update

To fit the current game's state, with the new entities, glitches, and most importantly modifiers, I have updated the leaderboards to accommodate all these changes.

Previously, modifiers were going to be a separate leaderboard (category extensions) but I ha

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