I've been playing this game for a long time, but one thing thats always baffled me is the warp spot found on Galadonia to get to Afralona. Every time I stand on the warp spot, I sometimes get teleported to the middle of the water between Galadonia and Tori, and I can't seem to get out, which causes me to automatically reset the run. Is there any explanation for this? or do I just have to be lucky?
I've had that happen to me too long ago but I forget what causes it. I want to say it's because of getting into an encounter in the overworld and dying right away to get out of said encounter and then trying to warp. Entering a dungeon and exiting out might fix that.
On actual runs it never happened to me though. Only in practice would it happen to me. That might be because I normally reset if I get into an encounter in the overworld or I get into one before Dollop's defeat.
I'd have to do some testing.
Tested and can confirm just about everything I've stated is true.
Avoid getting into any encounter in the overworld going from Qwagmire (after deafeating Dollop) to Afralona warp spot.
If you get into an encounter during that stretch and try to warp, you warp to the ocean instead. Use the harp if this happens to warp back to the warp spot.
Obviously in this situation the warp point is bugged but the fix is easy. Enter the closest dungeon (in this case, Galadonia). This will reset everything in the overworld and fix the bug, allowing you to properly warp to Afralona.