Death% category idea
nah is just counting to 11 but still after getting to the 1st death dying another 10 times is kinda tedious of a thing to do
Big changes v2
I'm taking over,
Real time runs now start the frame before the enemy starts moving in stage 1 as this is the frame the in-game timer starts and the frame the character can start moving . This is due to timing discrepancies in the play screen and character select screen. Time will still stop at the
最近の実行
モデレーター