説明
The footage that pixelates at 42:24 doesn't change the time of the run (the elapsed time on the stream is consistent), I timed the run by taking the end time of that timer and subtracting the time from when I started the run, pretty much the only consistent way to time runs on PS4 due to this videoglitching problem which is common among all ps4 games (2:14:12 at Silhouette kill, 52:16 at timing start)
モデレーター