Man this run is super fast on the NES. You don't have to wait a million years every time you win a frame for the game to restart. Same goes for every animation you switch shots. This makes the run a lot more enjoyable for sure. I got excited when I got that last shot in as it was go in or rip the run. I then yanked my usb cord right out the pc lol. You can see where I have to reconnect it at the end after the timer has stopped. Thankfully I didn't do this mid-run.
There wasn't a whole lot of mistakes to be honest. Pretty happy with how it went.
To Mods - I started the timer right on the welcome screen as I think it makes a lot more sense than the head and tail flip where Dugongue's split his video and there isn't any rules stating where it starts. That should be a consistent starting point. It's exactly 4 seconds more than The current time. I'm sure that time difference isn't going to matter for these 2 runs but maybe a good idea to slot something into the rules about where the timer starts and stops for future runs.
the other console's include the actual speed pool game in it but I just followed the at the time WR video and emulated the timing as close as possible with that small variation which does not include the speed pool game. Nice to have a different variation from console to console actually.
The Emulator used was Nestopia.
Also side note. You may want to get rid of the In-Game timer as an option for 9-balll tournament runs warp and warpless.
Thanks again for your hard work.
# | 名前 | スプリット | 終了時間 |
---|---|---|---|
1 | Game 1 ゴールド | 2m 41s 301ms | 2m 41s 301ms |
2 | Game 2 ゴールド | 3m 57s 661ms | 6m 38s 962ms |
3 | Game 3 ゴールド | 6m 13s 042ms | 12m 52s 004ms |
4 | Game 4 ゴールド | 4m 10s 294ms | 17m 02s 298ms |
5 | Final ゴールド | 8m 41s 600ms | 25m 43s 898ms |