[section=Notes] • For standard map references, check out AlucardX60's post: https://www.speedrun.com/bscotm/guide/r28gb • I modified the game camera to explore the true stage layouts. • These maps should be pixel-perfect dimensions of the stage. • I set the internal game speed to 0 for this, meaning enemies you see are in their precise starting spawn position & animation, this includes fireballs. Enemies that spawn relative to your position are invisible. • The character info bar is not offsetting the map, imagine it as an overlay to the map as there's actually bits of map behind it, but it was far too much extra work to include, and reveals nothing of interest. When I place a screen above the character info bar, I account for the space it takes up, so everything should be 1:1, you should be able to see this for yourself. • These images are massive, so open them in a new tab or something. • If you were wondering, one screen is 400x240.
[section=Stage 1 -- 5200x2640]
[section=Stage 2 -- 7200x2640]
[section=Stage 3 -- 8800x3120]
[section=Stage 4 -- 6800x3840]
[section=Stage 5 -- 7600x2640]
[section=Stage 6 -- 7600x3120]
[section=Stage 7 -- 7600x3840]
[section=Stage 8 -- 9200x3120]
[section=Stage 9 (Nightmare) -- 7600x2400]
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