Are you seeking just a little more gameplay, but without the daunting task of dealing with 100% all treasures? Have I got the categories for you! How do you feel about:
Any% [NooB - Deathless] - This is an early route of NooB before I found death warping could save significant time, and I never came back to improve deathless NooB
Any% [NooB] - After I discovered deaths could save significant time, I started taking some D's to save frames:
Feedback would be welcome.
Thank you very much for your hard work and appreciation of this game that led to these excellent runs. I have made the categories, here's hoping we can get some more attention for them soon!
Do we really need the deathless category? The routing between deathless and with deaths is basically the same, since there's only 1 death you need. All you skip with the deaths is the screens with the falling rocks and the running and falling to get there. The orange line on the image below is the only detour you have without deaths.
Other than that, to me this feels like 100% All Treasures but without the part that makes it fun. But I can see the appeal of having a category that's longer (and less glitch heavy) than any% or cauldron%, without having to learn the routing and gameplay of All Treasures.
We could ditch deathless I suppose. It just seemed like a decent difference in time using the death abuse vs Deathless but I don't know that I really pushed as hard as I could have both ways time wise.
Yea I mean I don't feel strongly either way, but probably only need one set of no out of bounds categories in this instance. Whatever people wanna do though is fine and fun with me.