投稿日 17 days ago 投稿者:

Due to the variance in the scores of existing runs, I decided to archive the "score" category and retime every existing run from the map load to the specific distance checkpoint, and reorder the game to recognize lower times.

Some runs were orphaned because they didn't hit any of the distance variables that I added, including 5 miles, 10M, 20M, 30M, 40M, 50M, 75M, and 100M. I tried my best to include the majority of the existing runs for the game without creating too many redundancies, while also creating higher variables for those who achieved strong scores/distances.

I retimed every run to the highest distance variable that was achieved, so feel free to submit them again to the lower variables.

Also, time attack was removed as a variable because it is effectively the same as One Way and doesn't go past 7-8 miles.

That should be the last of my changes for a while. And because I'm confident in the changes, I switched this game to non-miscellaneous.

Please address any questions or concerns to my SRC inbox or to the discord linked in my profile.

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投稿日 17 days ago 投稿者:

I noticed a glaring issue with this game's current format of using the in-game score and distance metrics for SRC times. It's that the integers 6 through 9 cannot be typed into the left-most slot of the seconds and minutes columns, because 60 seconds is a minute and 60 minutes is a second. This is a most likely intentional from SRC for efficient record-keeping.

So, I plan to rework the categories to award the shortest times as the highest rank, and to simply add variables for specific distances and score checkpoints. So instead of doing the same thing over and over for a higher score, times will be optimized using new strategies.

The variables are TBD, but score will most likely be by each 100k until 500k, then every 500k after that. Since distance hasn't been optimized nearly as much, I might consider starting the variables at 10-20 miles.

Please direct any suggestions to my SRC inbox or message my discord linked in my profile.

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投稿日 18 days ago 投稿者:

As it stands now, the Distance and Time categories are being scored by the exact same criteria: the total length of each run. However, I've noticed there are different runs under each category.

To eliminate this redundancy, I'm merging the two categories into a single "Distance" category, and scoring all runs under the two existing categories by the in-game distance metric.

I will be archiving the "Time" category, because players can simply drive at exceptionally low speeds, obtain little score, and record for however long their computers can handle. Additionally, the distance and time categories have the same goal in mind: to drive as long as you can without crashing. Consequently, a WR run would be submitted to both categories, so there's no need for two separate categories.

Please direct any concerns to my SRC inbox or contact the discord linked on my profile.

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Category Rework

Due to the variance in the scores of existing runs, I decided to archive the "score" category and retime every existing run from the map load to the specific distance checkpoint, and reorder the game to recognize lower times.

Some runs were orphaned because they didn't hit any of the distance varia

17 days ago
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