- MMJ has released for Xbox One/Xbox Series X/S, you can choose the platform you played on when submitting
- Updated timing rules for individual levels FINAL BOSS and LET'S HIT THE ROAD to line up with the in-game timer and be consistent with other individual levels
As there's no IGT shown at the end of these levels, timing is done via a frame timer
Individual level runs of FINAL BOSS and LET'S HIT THE ROAD must start from the menu to determine the difficulty or the difficulty played on must be provable, for example, a clip from a full-game run that shows the difficulty selected at the beginning
The individual levels' rules will have the time starts and time ends, it's also included in this news post below, runners aren't expected to submit an accurate time for these levels so don't worry about sending an inaccurate time as it's checked
-FINAL BOSS-
Time starts first frame the elevator door moves open. Time ends first frame of white screen when skipping the cutscene after killing the boss
-LET's HIT THE ROAD- (2 instances)
instance 1 - Time starts first visible frame of gameplay after skipping the cutscene that starts with the MMJ logo. Time ends first frame of cutscene
(timer pause for cutscene)
Instance 2 - Time starts first frame Mr. Bullet's full health bar is visible. Time ends when Mr. Bullet dies in the turret section
- MMJ has released for Xbox One/Xbox Series X/S, you can choose the platform you played on when submitting
- Updated timing rules for individual levels FINAL BOSS and LET'S HIT THE ROAD to line up with the in-game timer and be consistent with other individual levels
As there's no IG