New Rules Regarding Kex Speedruns
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New Rules Regarding Kex Speedruns
投稿日 30 days ago 投稿者:

Hey y'all! Just wanted to announce a few things where it would be hard to miss so that there's no confusion moving forward.

Recently, there's been some findings regarding the save/load features on the Kex port. Namely, loading can mess with enemy aggro and send them walking in a different direction instead of attacking you. Something like this can very easily derail full game run categories and, frankly, is not something we can easily police or track. As such, a new rule went into place earlier today that bans loading saves in full game runs, at least for the time being. This rule will be in place until a patch comes out that fixes this issue.

Another rule that I wanted to make people aware of is the new rules regarding the Screen Flash Effects. In the accessibility options of the Kex port, you can toggle Screen Flash Effects on or off. Effective tomorrow (8/21), high level runs must have Screen Flash Effects toggled ON. Specifically, this rule applies to:

  • Top 5 Solo Full Game submissions
  • Top 3 Co-Op Full Game submissions (in this case, the rule only applies to the host)
  • World Record Individual Level submissions

The reason for this rule is simply to make verification of high-level runs easier. With these Screen Flash Effects on, we can more easily search for discrepancies in runs and ensure fair play among the most competitive runners. If any runner must play the Kex port with Screen Flash Effects off for medical reasons (i.e. photosensitivity epilepsy, etc.), feel free to message the mods directly and we will keep your condition in mind.

Moving forward, we trust that everyone fully understands and follows these rules. Happy Dooming!

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